branchsbox-scenestaging/maincancel
255 Commits over 397 Days - 0.03cph!
Update ParticleModelRenderer.cs
Add terrain to cubemap fog scene
Update fog.cubemap.scene
Update cubemap.dynamic.scene
Fix exception
Weapon lab
Weapon lab updates
Create muzzle.prefab
Create ParticleLineRenderer.cs
These libraries are now published
Remove unused
prefab variable test scene
Swallow EscapePressed when returning to menu
Fix JiggleBones transform not being initialized
Jiggle Bones library
Delete CreateAsset.cs
Update volume_fog.scene
Update procedural.bones.scene
Update procedural.bones.scene
Create sound.occlusion.scene
Add a noblockaudio example to sound.occlusion test
Grabber - do smoothmove in fixed update,- way more stable
Add dynamic cubemap scene
Create multicam.viewmodel.scene
Update actions.triggers.scene
Create actions.triggers.scene
Footstep component, sound material test
Voice test scene
Sound occlusion test scene
Make turret scene walls static
Add particles to turret scene
Random point in sphere navmesh test
Add ring particle emitter test
Give scenes titles
Add ApplyLocalClothing component
Create fog.gradient.scene
Create fog.cubemap.scene
Delete Prop.cs
Turn shadows off on feathering particle test
Convert prop component to be procedural
Split NetworkTest into Gun
Add ParticleModelRenderer
Move Prop to WorkInProgress
Move ParticleModelRenderer to WorkInProgress
Dress the player in their own clothes
Instantiate to Clone
Add ptt mic to player
Update for new networking
Add shooter decals to some scenes
Add trigger to trace scene