userGarry Newmancancel
branchsbox-scenestaging/maincancel

255 Commits over 397 Days - 0.03cph!

11 Months Ago
Use latest api
11 Months Ago
Compile fix Switch to map if already loaded
11 Months Ago
MapStartupScene
11 Months Ago
Add MapLoader scene
11 Months Ago
Physics Lock scene
11 Months Ago
Add trace test scene
11 Months Ago
Multicamera test scene
11 Months Ago
Fix BBox obsoletes Turret use a sound that exists
11 Months Ago
Use new CitizenAnimationHelper
11 Months Ago
PhysicsComponent => Rigidbody
12 Months Ago
Fix collision particles
12 Months Ago
Rename prefabs
12 Months Ago
No more Program.Main
12 Months Ago
set StartupScene
12 Months Ago
Move GameObject templates
12 Months Ago
Editor is included with game now
12 Months Ago
Moved some stuff to engine
12 Months Ago
Move a bunch of stuff into Sandbox.Tools
12 Months Ago
GameObject tests moved to engine
12 Months Ago
Moved Scene, Component, GameObject into engine
12 Months Ago
Fix components not starting disabled
12 Months Ago
delete GameObjectTypeSelector
12 Months Ago
Compat update
12 Months Ago
Compat update
12 Months Ago
Rename BaseComponent to Component
12 Months Ago
Fix warnings
12 Months Ago
Remove assets that were moved into core New sound api
12 Months Ago
Change how GameObject and Components are serialized so that when the Component properties are serialized, everything that is going to be created is already created.
12 Months Ago
GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support
12 Months Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
12 Months Ago
Joint scene name + description
12 Months Ago
Fix sound scene description
12 Months Ago
Grabber uses new SmoothMove Cleanup
12 Months Ago
ModelPhysics creates ragdolls propertly
12 Months Ago
Add Scene.GetSystem<T> Fix opening all menus as modal Add BaseComponent.OnDirty, [MakeDirty] property attribute Add GameObjectSystem.ITraceProvider Remove CameraPhysicsDebug from menu camera 🤦 Hitbox components, Hitbox System PlayerController faces the direction of the camera when spawning CameraPhysicsDebug does its traces in a thread
12 Months Ago
Add Scene.Trace, HitboxGroup (heaby work in progress)
12 Months Ago
Fix components not getting unregistered on destroy
12 Months Ago
Rename SceneHook to GameObjectSystem
12 Months Ago
Sound Point test
12 Months Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
12 Months Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
12 Months Ago
Scene hook system, convert Animation and Physics to use hook system
12 Months Ago
Stop using emoji for create object menu, everyone hates it except me
12 Months Ago
Hierarchy tree doesn't swallow shortcuts when focused
12 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
12 Months Ago
Update the skinned meshes in order when parented Fix undo json max depth
12 Months Ago
Show loading screen when loading scene
12 Months Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
12 Months Ago
Add GetOrCreate
12 Months Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default