userGarry Newmancancel
branchsbox-scenestaging/maincancel

263 Commits over 458 Days - 0.02cph!

1 Year Ago
Split NetworkTest into Gun
1 Year Ago
Add ParticleModelRenderer Move Prop to WorkInProgress Move ParticleModelRenderer to WorkInProgress
1 Year Ago
Dress the player in their own clothes
1 Year Ago
Instantiate to Clone Add ptt mic to player
1 Year Ago
Update for new networking
1 Year Ago
Add shooter decals to some scenes
1 Year Ago
Prop wip
1 Year Ago
Add trigger to trace scene
1 Year Ago
Use latest api
1 Year Ago
Compile fix Switch to map if already loaded
1 Year Ago
MapStartupScene
1 Year Ago
Add MapLoader scene
1 Year Ago
Physics Lock scene
1 Year Ago
Add trace test scene
1 Year Ago
Multicamera test scene
1 Year Ago
Fix BBox obsoletes Turret use a sound that exists
1 Year Ago
Use new CitizenAnimationHelper
1 Year Ago
PhysicsComponent => Rigidbody
1 Year Ago
Fix collision particles
1 Year Ago
Rename prefabs
1 Year Ago
No more Program.Main
1 Year Ago
set StartupScene
1 Year Ago
Move GameObject templates
1 Year Ago
Editor is included with game now
1 Year Ago
Moved some stuff to engine
1 Year Ago
Move a bunch of stuff into Sandbox.Tools
1 Year Ago
GameObject tests moved to engine
1 Year Ago
Moved Scene, Component, GameObject into engine
1 Year Ago
Fix components not starting disabled
1 Year Ago
delete GameObjectTypeSelector
1 Year Ago
Compat update
1 Year Ago
Compat update
1 Year Ago
Rename BaseComponent to Component
1 Year Ago
Fix warnings
1 Year Ago
Remove assets that were moved into core New sound api
1 Year Ago
Change how GameObject and Components are serialized so that when the Component properties are serialized, everything that is going to be created is already created.
1 Year Ago
GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support
1 Year Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
1 Year Ago
Joint scene name + description
1 Year Ago
Fix sound scene description
1 Year Ago
Grabber uses new SmoothMove Cleanup
1 Year Ago
ModelPhysics creates ragdolls propertly
1 Year Ago
Add Scene.GetSystem<T> Fix opening all menus as modal Add BaseComponent.OnDirty, [MakeDirty] property attribute Add GameObjectSystem.ITraceProvider Remove CameraPhysicsDebug from menu camera 🤦 Hitbox components, Hitbox System PlayerController faces the direction of the camera when spawning CameraPhysicsDebug does its traces in a thread
1 Year Ago
Add Scene.Trace, HitboxGroup (heaby work in progress)
1 Year Ago
Fix components not getting unregistered on destroy
1 Year Ago
Rename SceneHook to GameObjectSystem
1 Year Ago
Sound Point test
1 Year Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
1 Year Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
1 Year Ago
Scene hook system, convert Animation and Physics to use hook system