userGarry Newmancancel
reposboxcancel

4,940 Commits over 1,522 Days - 0.14cph!

3 Years Ago
Create WorldEntity Added Trace.WithTag, Trace.WithAllTags, Trace.WithAnyTags, Trace.WithoutTags
3 Years Ago
ReplicatedVar is now ConVar.Replicated Simple StringPool network table Speed up Panel.HasClass First iteration of entity tags https://files.facepunch.com/garry/5bb225a0-2903-4273-a642-868884dbd6ce.png Merge branch 'master' of sbox
3 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
3 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
3 Years Ago
Fix classes with generic arguments breaking codegen
3 Years Ago
Update vsopen
3 Years Ago
Delete COMIntegration.exe
3 Years Ago
Stop engine writing steam_appid.txt
3 Years Ago
Set the appid
3 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
3 Years Ago
Added Plane.Distance Added Plane.GetIntersection Fix RealTimeSince equality warnings Add BBox.AddPoint Added Physics.GetEntitiesInBox Add Frustum class Plane cleanup Swap frustum plane order to match engine Add Plane.GetDistance( Vector3 point ) Add plane.SnapToPlane( Vector3 point ) Add Plane.IsInFront( Vector3 point ) and plane.IsInFront( BBox box ) Merge branch 'master' of sbox
3 Years Ago
Added NavMesh.GetPointWithinRadius
3 Years Ago
Swap agent sizes
3 Years Ago
Add Vector3.AddClamped Merge branch 'master' of sbox
3 Years Ago
Fixed FileTransfer read stream could be left open, causing havoc NavMesh - skip points that are really close to together Fixed clients never downloading the first file (usually meaning broken missing hud files)
3 Years Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox
3 Years Ago
Removing unused tools so people don't try to use them
3 Years Ago
Whitelist System.Numerics Whitelist System.Globalization*
3 Years Ago
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels Fix Grid Layout cutting off bottom row when multicolumn Map list tweaks
3 Years Ago
voice_loopback false by default
3 Years Ago
Added TryMoveWithStep to MoveHelper Navmesh optimizer
3 Years Ago
ModelEntity, AnimEntity extra constructors NavMesh.BuildPath that adds to list of points Clothing model fixes
3 Years Ago
Fix label text sometimes wrapping when it shouldn't
3 Years Ago
Add Capsule.FromHeightAndRadius Add BBox.FromHeightAndRadius Trace.Size can be a bbox Citizen skin 3 tweaks Support for :empty, :first-child, :last-child, :only-child button sets the tag has-label if it has a text label Button icon property from templates works Added IconPanel defaults to base.scss Panel has support for value property Merge branch 'master' of sbox
3 Years Ago
Don't force pointer-events: none on hud root panels add "cursor: crosshair" support pointer-events: auto behaves as advertised Merge branch 'master' of sbox
3 Years Ago
Fix crazy sensitivity
3 Years Ago
Panel templates .console events work again (onclick.console="quit") Merge branch 'master' of sbox
3 Years Ago
Entity.BuildInput does most common first person stuff by default
3 Years Ago
.addon file doesn't need gamemodes or name section .addon file doesn't need depends section Game class doesn't need specific [Library] name, we'll create the leafiest non abstract class
3 Years Ago
Making SetAnimParam obsolete to avoid confusion between SetAnimFloat and SetAnimInt Added SetAnimLookAt Warning Fixes NavMesh.BuildPath returns points
3 Years Ago
Report gamemode startup errors
3 Years Ago
Some alternative citizen skins
3 Years Ago
Make water triggers ignore world
3 Years Ago
Adding yoga project Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fixed Hammer Entity outputs not respecting delay Fixed FuncDoor resetting itself when TimeBeforeReset is -1
3 Years Ago
Don't bother showing stack traces in the HUD now we can view them in the console easily When removing convars, use the flags we set AccessControl cleanup Take some responsiveness breathers when hotloading Don't compile base addon when hot compiling (makes it about 6x faster)
3 Years Ago
Fixed GridLayout being one row too big
3 Years Ago
Should fix [Local] not networking
3 Years Ago
Clean-up Library class auto enrolment
3 Years Ago
Added WaterLevel.Clear() Fixed player leaving water volume by the side being able to fly
3 Years Ago
Make a bunch of stuff in WalkController virtual Merge branch 'master' of sbox
3 Years Ago
Firing outputs obey the delay FuncDoor and FuncDoorRotating fire OnFullyOpen
3 Years Ago
move_direction
3 Years Ago
Probably water controller NRE
3 Years Ago
Boilerplate info_particle_system Delete ambient_generic Delete point_soundevent Added Entity.FindByName Added snd_event_point trigger_once, trigger_multiple entities
3 Years Ago
Fixed hammer Create Walkable Seed creating invalid entity Add func_water Fixed nametag NRE disable some nav markup volumes for games that we aren't
3 Years Ago
Tweak flesh surface so physics objects made of it aren't incredibly heavy
3 Years Ago
Fixed clientside anim entities updating at tickrate fps
3 Years Ago
Use custom Zio build, faster load times
3 Years Ago
Fix console update issues