4,938 Commits over 1,522 Days - 0.14cph!
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
Fix project gen putting launchSettings.json in the wrong place
Fix text texture background always having 1 opacity
Support text-decoration
Merge branch 'master' of sbox
Add Sandbox.SolutionGenerator
Generate solution on startup
Merge branch 'master' of sbox
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine)
AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/*
Add BaseFileSystem.WriteJson
Load additional addon paths from config/addon_paths.json
Added addon_add, addon_clear commands
NetworkClient gets server address
Add Lobby.JoinGame
Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby
Merge branch 'master' of sbox
Fix nested immediate child scss not working
Basic :nth-child support
Merge branch 'master' of sbox
Revert 72215790bf2dcddfe697e98e9588a0721679b527
Callback for lobby invite
Style.SetBackgroundImage texture version
Merge branch 'master' of sbox
Increase baseline stringtable size, throw a proper error on overflow
Panel.AddEvent is obsolete, use AddEventListener instead
Notify when lobby data changes
Delete sbox_all.bat
Delete sbox_game.bat
Delete Rebuild-Game.bat
Create Developer-BuildAll.bat
Delete Build-Tools.bat
Delete Build-Game.bat
Join and Leave were the wrong way around
Added Lobby.Kick (even though steam lobbies have no way to kick members 🥴)
Party was just wrapping Lobby, so lets wrap it proper
Update Sandbox-Engine.sln
Party Progress
Merge branch 'master' of sbox
Update game
Merge branch 'master' of sbox
Pass "-game" argument to resourcecompiler when building map
Don't allow addons to access Sandbox.Hotload
Add Sandbox-Tools.sln
Don't replace /game/ with /content/ in our path, that's asking for trouble
Update sandbox.client.win64.vdf
remove game folder
move gametest to game
update game submodule to latest
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
Update 4.Build-Retail-Native.bat
Update game
merge game submodule changes
Update 4.Build-Retail-Native.bat
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
update game submodule to latest
Determine net folder from EXECUTABLE_PATH
Defining game folder using -game works
Converting menu to use template
Support multiple [Library] attributes
Add Library.GetAttributes<T> ( to get all attributes of type )
Add LibraryAttribute.Create<T>()
PanelEvent changes
Navigator playing
UI Test nagivationable
Nav href, highlight
Template loading more error resistant
Settings page shell
PanelEvent system revamp
Fixed MouseBack, MouseForward UI events not doing shit
Navigator supports history back/forward
Add Panel.OnHotloaded
Call Panel.InitializeEvents on hotload, remove previously added events
Update current link when switching tabs
Stack based back/forward
Navigator Variables
GameScreen, GameCreate uses navigator
Don't die if deleting panels creates errors
Add local addons as packages
Background Stuff
Splitting GameLists
Add a bunch of UI sounds
Make playing sounds work in the menu
Set Prediction.FirstTime to true on themenu
Add Panel.PlaySound
Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching)
Navigator back/forward sounds
Button hover/press sounds
Group play buttons
Don't navigate to the current URL
Added [UseTemplate] attribute
Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
Fix stylesheets with more than 10 @imports triggering infinite loop detection
Menu home screen work
Refactored GameInfo out, using package instead
Show previously created games on home screen
Stylesheets adhere to css specificity rules
PreviouslyCreatedGame on home
Fix hotloading using older panel in PanelEvents
QuickPlay works
Can click exception warning to hide it
Mouse back/forward buttons can't click things
Don't show error's stack trace on devnotice
Party placeholder
IconPanel has the iconpanel class always applied
Allow creating buttons with null text
Create Party.cs
Local.SteamId works in the menu
Callbacks for lobby invites
ClosePopups event
Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel
Text doesn't have to be point filtered now
Fix text wrapping being a pixel off now we're snapping
Game Screen tweaks
Fix not being able to play some local gamemodes
Game slide under header
Menu Changes: sbox-issues/discussions/374
Fix not being able to play some local gamemodes
Game slide under header
Revert "Make Vector2, Vector3, and Vector4 readonly structs"
This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
Submodule init and update
Fix text wrapping being a pixel off now we're snapping
Don't show error's stack trace on devnotice
Party placeholder
IconPanel has the iconpanel class always applied
Allow creating buttons with null text
Create Party.cs
Local.SteamId works in the menu
Callbacks for lobby invites
ClosePopups event
Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel
Text doesn't have to be point filtered now
Add sfm to the tools to rebuild after everything else
Can click exception warning to hide it
Mouse back/forward buttons can't click things
PreviouslyCreatedGame on home
Fix hotloading using older panel in PanelEvents
QuickPlay works