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4,941 Commits over 1,522 Days - 0.14cph!

4 Years Ago
Fix System.IO.Stream* exploit Merge branch 'master' of sbox
4 Years Ago
Lets make the grass material use the blend shader
4 Years Ago
Moving some shaders to dev shaders, removing others that we certainly won't use Update all_shaders.txt Blend shader compiled Mark our UI shaders as dev
4 Years Ago
Fixed Global.IsListenServer not being truly accurate before full signon Disable no property debug warning Print file download mbps in console
4 Years Ago
Whitelist System.Private.CoreLib/System.ValueTuple
4 Years Ago
Hide/Remove Render.Color Create physicsgamesystem.def Add Global.PhysicsTimscale, Global.PhysicsSubSteps
4 Years Ago
Warn if DrawIndexed is over the vert limit instead of quitting
4 Years Ago
Add SceneLayerType Fixed missing SceneLayerEnums Update NetworkAssetList.cs
4 Years Ago
MoveHelper fixes WalkController uses MoveHelper Merge branch 'master' of sbox
4 Years Ago
Unstuck fixes "restart" uses the right map ident Merge branch 'master' of sbox
4 Years Ago
Fixed Vector3.Angle being bullshit Lets use more System.Numerics.Vector3 making VelocityClipPlanes.TryAdd public Adding Trace.WorldAndEntities Adding Trace.FromTo Create MoveHelper.cs Merge branch 'master' of sbox
4 Years Ago
Remove ADD TYPE debug spam Fix assert in map extension check Vector3.SubtractDirection has a strength param Vector3.GetAngle returns in degrees (consistent with other apis) Add Sandbox.VelocityClipPlanes
4 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
4 Years Ago
System.Attribute whitelist fixes
4 Years Ago
Fixed AC handling of arrays
4 Years Ago
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Attribute, System.AttributeUsageAttribute
4 Years Ago
Added NetRead.Remaining
4 Years Ago
Changed how handle objects are instantiated by interop so we don't end up with confusing and unusable public constructors
4 Years Ago
Enable modeldoc editorconfig (enables bonemerge preview)
4 Years Ago
Whitelist additional exceptions
4 Years Ago
Whitelist System.Private.CoreLib/System.SByte
4 Years Ago
Add Render.SetLighting Add SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER Added SceneObject.Flags Another ELayerEnum Merge branch 'master' of sbox Reduce r_size_cull_threshold
4 Years Ago
Added VertexBufferExtenison to addons/base
4 Years Ago
Remove 'DrawArray' Debug output Automatically convert Color to Color32 Vertex Buffer boiletplate
4 Years Ago
Can add vector3 to bbox to move it Added SceneLayerType enum Added Render.Layer to get current render layer type Added RenderEntity.RenderBounds
4 Years Ago
Can add [Event]'s to panel methods
4 Years Ago
Fixed couldn't make `new Entity()` clientside Added RenderEntity Fixed events not registering child events Merge branch 'master' of sbox
4 Years Ago
CullMode override
4 Years Ago
Blend mode can override
4 Years Ago
More Render system refactoring, I think I broke text rendering and ui additive mode Merge branch 'master' of sbox
4 Years Ago
Added managed/custom scene object InteropGen: fixed incoming managed calls sometimes not passing right args Render thread safe(r) Render Cleanup
4 Years Ago
Ship the .editorconfig
4 Years Ago
More comments for wikibot, changed some structs/classes to internal
4 Years Ago
Adding documentation for wikibot
4 Years Ago
Render Context refactor TextEntry draws caret again Merge branch 'master' of sbox
4 Years Ago
RenderContext is internal Merge branch 'master' of sbox
4 Years Ago
Temporary fix for TextEntry Merge branch 'master' of sbox
4 Years Ago
Hiding BasePanelRenderer (this is useless to everyone)
4 Years Ago
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events) Merge branch 'master' of sbox
4 Years Ago
Be more specific about which tools we want to rebuild
4 Years Ago
These have no business being committed
4 Years Ago
fudging isn't going to fly, might as well do a rebuild
4 Years Ago
Lets try fudging it so csproj changes on tool build
4 Years Ago
What happens if we build tools in a different sln on their own
4 Years Ago
IFrameUpdate is obsolete Added event.Run with arg EventAttribute AllowMultiple
4 Years Ago
Assert.True is public Event system test Merge branch 'master' of sbox
4 Years Ago
Bind PlayerSetupVisibility internally Added Player.Pvs Update NetworkAssetList.cs
4 Years Ago
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default Fix animation playback on non player entities Marking AnimFrame, EnableClientsideAnimation obsolete Merge branch 'master' of sbox
4 Years Ago
Fixed opposite SemaphoreSlim usage Merge branch 'master' of sbox