4,941 Commits over 1,522 Days - 0.14cph!
Fix ConsoleCommand.Run casting objects to string
Whitelist System.Runtime.CompilerServices.PreserveBaseOverridesAttribute
Merge branch 'master' of sbox
Clear template layouts on init, lowercase paths
Library check FullName ignore case
Might not have a chat box
Testing fix for hotloading
Ignore Sentry assembly when hotloading
Fix NetworkAssetList skipping IgnoreFile list when files are changing
If calling changelevel and not in a map, call map
Added Live Development category on menu
Don't do serverside game start logic when joining a server 😊
Create game using changelevel
Bind f1 to con_toggle by default
Added white-space; nowrap support
Access tests attributes
Merge branch 'master' of sbox
Fix double map list
Turn off background repeat on asset icons
Map list scrollable, categories work
Upload minidumps manually, to a special project
Update accessdump.txt
Steamworks Cull
Update accessdump.txt
Support OTF fonts
Add MaterialIcons
Icon Tests
Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons)
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Removing access from a few things that addons shouldn't have access to
Update accessdump.txt
Remove debug code
Adding AccessDump tool
Create accessdump.txt
Console code cleanup, use template
Show player counts on games
A bunch of nicer errors when maps fail to load
Fixed Filesystem fs not found errors on subsequent loads
Don't query api for package info we know isn't going to be there
Fixed dev notice getting cut up by console system
Don't try to load the gamemode if compile failed
Popup an error if gamemode failed to load
Diagnosing why build process doesn't seem to have worked
Diagnosing why build process doesn't seem to have worked
The Valve News Network has already seen these, but I'm gonna delete them anyway
Merge branch 'master' of sbox
Fix activity api exceptions
flashlight button
Merge branch 'master' of sbox
Made Entity.Pos, Entity.Rot obsolete, use WorldPos, WorldRot instead
Merge branch 'master' of sbox
Precache files after downloading finishes
Symlink download cache files
Fix crash when no server info
Merge branch 'master' of sbox
Give us a stacktrace on stylesheet parsing errors
Add Entity.IsDormant
Delete [ClassLibrary] (should use [Library] now)
Don't report errors in non retail
Removed OnRemove, client and server both have OnDestroy
Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
Implement background-image-tint
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
Removing redundant Player Owner from BaseWeapon stuff
Merge branch 'master' of sbox
Seems to fix hotloading on steam version
Delete build_watch_info.txt
Remove some stuff we don't need to ship
Wrap and report errors in github http get
Exception capturing
Fix release build not building everything
Engine mounting
Merge branch 'master' of sbox
Update default gamemode name
Merge branch 'master' of sbox
switch hammer.exe with sbox-dev.exe
sandbox addon is a package now
Fixed stylesheet priority
Menu styles
Menu mount /core/
List local maps
Session timer
CreateGame form has cookies, so it remembers what you chose last time
Merge branch 'master' of sbox