4,941 Commits over 1,522 Days - 0.14cph!
Added EntityHandle<T>
Merge branch 'master' of sbox
Panels derive from LibraryClass
Unused libraries (as far as I can tell)
Merge branch 'master' of sbox
Fix workshoptoolutils not compiling
Merge branch 'master' of sbox
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools
Update Build-Retail-Native.bat
Merge branch 'master' of sbox
Show addon maps in local map list
be more specific about what we want to build
Fix FullPathToModRelativePath not working
Fix .vpk not being marked as ASSET_LOCATION_GAME
Revert "Update Build-Retail-Native.bat"
This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1.
Merge branch 'master' of sbox
Update Build-Retail-Native.bat
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path
Removing a bunch of unused FOV code
Merge branch 'master' of sbox
Move the fgd's into their own folder
Fix occasionally booting to black screen due to menu compile race condition
Entity FindByIndex uses dictionary
Add EntityHandle
Replicate uses Object.Equals
Deleted base/content
Fixed CBaseFileSystem::GetModPath returning dumb paths
Fix launchsettings.json wrong folder
Fix map compiling resource paths
mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Fixed resources with . in the names having their name stomped by the file extension when compiled
Merge branch 'master' of sbox
Fix crash when trying to unload a vpk and finding a vpk in a vpk
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Menu content
Binaries
Delete unity meta files 😟
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Only run ci on master branch
Merge pull request #1 from Facepunch/asset-system-smash-two
Merging asset smash
Only run ci on master branch
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Menu content
Binaries
Delete unity meta files 😟
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Revert "Base content"
This reverts commit 70bf62bf00430c1ba96ed8379960327f5b3fc432.
Revert "Move citizen stuff"
This reverts commit b60c9e4048ab88c1d1d362b03936b5dac862e319.
Revert "Move addons/rust/content*/* into addons/rust/"
This reverts commit d7393c812263e4c84a459e22b864bc9782c43033.
Revert "Move core_src/* into core"
This reverts commit 11d080312c8cbfb7d232b6628eae73a66b4788da.
Fixed menu mount paths
temporary paths in gameinfo.gi
Added CBaseFileSystem::GetModPath
Move citizen stuff
Menu content
Base content
Deleting (not sure how these crept in)
Move addons/rust/content*/* into addons/rust/
Move core_src/* into core
Clarify "file existence changed" asset reload reason
Fixes
Don't run CI unless we're the master branch
Update Build-Retail-Native.bat
Resource compiler output path fixes
Remove debug
Don't need RecognizedModNames
Add tier2 to sbox_game
sbox_all compiles everything in sbox_all too
content and content_src in the same folder
Merge branch 'master' of sbox
Loading screen cancel button works again
Normalize template path