3,547 Commits over 1,522 Days - 0.10cph!
Give us a stacktrace on stylesheet parsing errors
Add Entity.IsDormant
Delete [ClassLibrary] (should use [Library] now)
Don't report errors in non retail
Removed OnRemove, client and server both have OnDestroy
Added Entity.OnNetworkDormant, Entity.OnNetworkActive - client callbacks for when an entity enters/leaves pvs
Implement background-image-tint
Removed ServerRpc, OwnerRpc (until we can figure out if they're useful + tailor for them)
Removing redundant Player Owner from BaseWeapon stuff
Merge branch 'master' of sbox
Seems to fix hotloading on steam version
Delete build_watch_info.txt
Remove some stuff we don't need to ship
Wrap and report errors in github http get
Exception capturing
Fix release build not building everything
Engine mounting
Merge branch 'master' of sbox
Update default gamemode name
Merge branch 'master' of sbox
switch hammer.exe with sbox-dev.exe
sandbox addon is a package now
Fixed stylesheet priority
Menu styles
Menu mount /core/
List local maps
Session timer
CreateGame form has cookies, so it remembers what you chose last time
Merge branch 'master' of sbox
Package query caching
Started api cleanup
Merge branch 'master' of sbox
Tidying up client join, content download
Loading progress update
Merge branch 'master' of sbox
Client api content download
Move client joining routine to an async task
Call SendInitialSpawnGroups in SIGNONSTATE_PRESPAWN
Fix error when disconnecting during downloads
Merge branch 'master' of sbox
ServerInfo send Map and Game Ident
Fix crash when gamemode didn't load
Map selection button/page/api
Disable map validation
Add HttpAddonProvider
Map provision
Add worldrenderer to sbox_game
Don't commit these
native asks managed to resolve the map name + vpk
Map provision recognize local maps, skip over them
Undo FindMapVPK
Add EngineGlue.Add/RemoveSearchPath
Simpify BaseFileSystem.GetFullPath
Content mounting
Merge branch 'master' of sbox
Moved form styles to base
Create Game screen
Add DictionaryDataBind
Move Form to subfolder
Clean up how DataBinds are updated
Allow access to System.Private.CoreLib/System.RuntimeTypeHandle
CreateGame form basics
Update TextEntry so caret blinking is relative to focus time
Form.AddCustom<T>( databind )
Handle errors in panel tick so it can't pull down the whole UI system
Fix DataBind not caching properly
MapButton wip
Merge branch 'master' of sbox
Unused
Merge branch 'master' of sbox
Hotload report errors as warnings, log exceptions
Move Layout to Template
Restore support for property binds
Gamescreen uses @binds
Restore panel template events, unfuck the code
Label and Button both has a Text property and a SetText method
GameScreen uses html events instead of AddEvents
Re-add support for @ref and @ref.optional
Convert GameScreen to use a template
Add border with content test
Refactored StyleSheet so we can easily load multiple stylesheets on one panel
AddonProvider CopyAsync
Change client signon so we don't get a bunch of hotloads on files that didn't hotload
Keep friend count in header updated
Layout invisible stuff at least once
Move default fonts to base
GameScreen cleanup
Merge branch 'master' of sbox
Activity tweaks
Merge branch 'master' of sbox
Implemented background-position in shader
Added background-repeat property
Loading screen cancel button should work
Floating friends list
Merge branch 'master' of sbox
Add z-index property
Rename UI.Renderer to UI.BasePanelRenderer
Rename UI.TextBlock to UI.BaseTextBlock
Add Texture.LoadAsync
GameScreen background wait for texture load before adding visible class
Add BgTint to cssbox shader (allows bgimage to obey opacity)
Fixed alpha blend in cssbox background
Merge branch 'master' of sbox
Fixed debug spam
GameScreen queries api for more game info, shows background image
Api Update
Merge branch 'master' of sbox
Fixed TextShadow not scaling
Don't store ShadowTexture on Shadow
Rename EFillType, EBorderType
Move some stuff into UI2/Input
Moving Easing into Sandbox (from Sandbox.UI)
Merge branch 'master' of sbox
Shadows are immutable again
Merge branch 'master' of sbox
Added ModelEntity.GetHitboxBone( int hitbox )
Added ModelEntity.HitboxSet (get and set)
BackgroundImageSize was using wrong screen size conversion
Add warm and cool materials for rust light props
Update testing map 2 (attempt to make the lighting more interesting, adding post process, fixing missing models)