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5,124 Commits over 1,552 Days - 0.14cph!

1 Year Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
1 Year Ago
Don't publish fbx files
1 Year Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
1 Year Ago
None of this is used, prove me wrong
1 Year Ago
This isn't needed
1 Year Ago
Add SceneModel.MergeBones( SceneModel other )
1 Year Ago
Fix startup error Performance scope animation update
1 Year Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
1 Year Ago
SceneModel can get anim parameters
1 Year Ago
Add PhysicsWorld.Step( delta, substeps )
1 Year Ago
SelectionSystem has events Rename TreeNode.HasChild to TreeNode.HasDescendant Open and scroll to selected item in treeview
1 Year Ago
Updated trace code from Jay
1 Year Ago
add Gizmo.Draw.SolidNavigationMesh, LineNavigationMesh
1 Year Ago
Add NavigationPath.GetPositionAlongPath Add Gizmo.Draw.SolidTriangles Remove all the Msg'ing when generating a navmesh
1 Year Ago
Fill out SceneParticles
1 Year Ago
See if we can convince it to compile editor addons during test
1 Year Ago
Write s&box.sln in unit test proper
1 Year Ago
artifact game log files when running test
1 Year Ago
Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc)
1 Year Ago
Fix bloom being enabled by default
1 Year Ago
Clean release build at 1am every day
1 Year Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
1 Year Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it
1 Year Ago
Add SceneModel.AnimationGraph
1 Year Ago
Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png
1 Year Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png
1 Year Ago
Add CurveControlWidget Add SceneCamera.Bloom
1 Year Ago
Turns out none of this stuff was needed because I'd already coded it
1 Year Ago
Make RootPanel.IsWorldPanel virtual, so we can be more explicit with it Be a bit more accurate with Rotation equality Add SceneCamera.EnableUserInferface
1 Year Ago
Add SceneCamera.OnRenderOverlay
1 Year Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
1 Year Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
1 Year Ago
Rotation Gizmo should return false if not rotated
1 Year Ago
Add Material.GetTexture( name ) (gets the texture by shader variable name)
1 Year Ago
Fix TypeDescription.Init exceptions Remove unused on ManagedTools Send an "game.loaded" event to tools when the game has loaded
1 Year Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
1 Year Ago
Fixed missing asset type icons
1 Year Ago
Scale WebWidget by dpi scale
1 Year Ago
Remove now obsolete tests
1 Year Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
1 Year Ago
Highlight asset list folder when selected Fix baseitemwidget drag hover and drag drop logic being backwards
1 Year Ago
Don't try to make Application.CursorPosition fractional (fixes not being able to click on stuff on another monitor) Add Application.CursorDelta to make having a smooth cursor delta easier with a highdpi monitor Use CursorDelta in SceneEditor first person camera
1 Year Ago
Fix error when dragging asset into its own folder
1 Year Ago
Gizmo Sprite shader Customised gizmo line shader
1 Year Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
1 Year Ago
Maybe this will fix the matrix menu
1 Year Ago
Add CloudAsset.Install