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5,124 Commits over 1,552 Days - 0.14cph!

1 Year Ago
Don't yield jobs when we are one
1 Year Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
1 Year Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
1 Year Ago
Fix assembly bytes not updating on fast hotload
1 Year Ago
Should fix dedicated server crash
1 Year Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
1 Year Ago
Clean up for merge
1 Year Ago
Host handles channel id's Add status2
1 Year Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
1 Year Ago
Filesystem initialization in the right place for unit tests
1 Year Ago
Add missing dlls
1 Year Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
1 Year Ago
Get the engine env var from the process
1 Year Ago
Set the env var for the test folder during run
1 Year Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
1 Year Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
1 Year Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
1 Year Ago
Add GameNetworkSystem Snapshot transport
1 Year Ago
Assembly transfer
1 Year Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join
1 Year Ago
Handshake reduce
1 Year Ago
Gather required packages & menu packages from server's game
1 Year Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
1 Year Ago
Fix can't run sandbox.engine console commands from in game console
1 Year Ago
Named pipes 😊🔫
1 Year Ago
Refactor
1 Year Ago
Handshake framework Refactor
1 Year Ago
Warn if interopgen structs are less than pointer size, so should be marked with [small] Mark some stuff as [small] Bind SteamNetworkSocket, SteamNetworkConnection Cleanup
1 Year Ago
Fix OnEscapePressed
1 Year Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
1 Year Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
1 Year Ago
Rename some of this intersection stuff
1 Year Ago
Keep AO proxies updated after animation
1 Year Ago
Fix NRE in Gradient
1 Year Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
1 Year Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
1 Year Ago
Update sentry native dsn
1 Year Ago
Remove deleted bodies and shapes from m_CollisionEvents
1 Year Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
1 Year Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
1 Year Ago
Add experimental SceneModel,SetBoneOverride
1 Year Ago
Add generic TagSet
1 Year Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Add SceneMode.OnSoundEvent
1 Year Ago
Add SceneModel.OnGenericEvent
1 Year Ago
Fix CUtlString copying crash in animevent_t
1 Year Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
1 Year Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
1 Year Ago
Add BodyGroupsControlWidget