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4,470 Commits over 1,308 Days - 0.14cph!

2 Months Ago
Fix unit tests
2 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
2 Months Ago
Re-organise launcher projects
2 Months Ago
Adding documentation for the api page
2 Months Ago
strip unused Remove unused
2 Months Ago
Fix tests
2 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
2 Months Ago
Refactoring, making internal Fix warning
2 Months Ago
Clean up Fix menu sounds not playing
2 Months Ago
Create phonon.pdb Reflection works! 😅 Latest
2 Months Ago
Steam audio scene system Apply direct
2 Months Ago
Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor
2 Months Ago
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now
2 Months Ago
Route SoundHandle through managed system, use speaker volumes etc
2 Months Ago
Audio processor basics
2 Months Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
2 Months Ago
strip vmixtool
2 Months Ago
create mixer - can play sounds!
2 Months Ago
Binds
2 Months Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
2 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
2 Months Ago
Expose style functions Canvas class - internal for now
2 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
2 Months Ago
Correctly ignore razor files in editor/ unittest/
2 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
3 Months Ago
Fix array oob in CreateIpBasedSocket
3 Months Ago
Maybe this is pissing off the build server
3 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
3 Months Ago
Extra try to make sure this isn't an exception from c#
3 Months Ago
Fix NRE in MapViewDropTarget
3 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
3 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
3 Months Ago
NavMeshAgent.SetAgentPosition works
3 Months Ago
Add CharacterController.Bounciness
3 Months Ago
PhysicsWorld.Bodies only returns valid bodies
3 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
3 Months Ago
Actually catch and report crashes
3 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
3 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
3 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
3 Months Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
3 Months Ago
Save navmesh info
3 Months Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
3 Months Ago
Editor integration https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
3 Months Ago
Add Scene.NavMesh
3 Months Ago
Add Draw.Arrow Cleanup
3 Months Ago
More stripping
3 Months Ago
Strip navlib/navsystem
3 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4 Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4 Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4 PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4 Agent cleanup InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
3 Months Ago
InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4