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4,491 Commits over 1,338 Days - 0.14cph!

2 Years Ago
Allow base scoreboards to decide whether they should be open or not
2 Years Ago
Fixed outro animations not always playing
2 Years Ago
Store current server steamid in richpresence so friends can join
2 Years Ago
Create socket for client steamid too, when listen server Don't throw error when joining game via lobby
2 Years Ago
Don't SpewAllClients when rejecting because server is full
2 Years Ago
Fix warnings in WaterSceneObject Give warning if calling SetModel/Model in entity constructor
2 Years Ago
Early-out in OnOverrideAnimGraphChanged
2 Years Ago
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
2 Years Ago
Fixed listen servers not joinable
2 Years Ago
Fix exception when generating thumb
2 Years Ago
Make post process VignetteSettings so you can read and they have defaults @ogniK5377 can you do this for all the others? BaseWeapon: don't return trace if no hit
2 Years Ago
Fix UI scaling causing unevenness Add Render.Draw2D.BlendMode Run deferred UI deletes before layout, so they don't appear there
2 Years Ago
Warning Fix Warn if ui template not found Update transforms test
2 Years Ago
Allow maps to specify which games they support
2 Years Ago
Move Rank/Leaderboard config to meta, GameConfiguration is dead 🙌
2 Years Ago
ComboBox/EnumBox can have tooltips/descriptions Move MapSelect stuff to meta
2 Years Ago
When a datasource bind errors, tell us which one Panel binding properties don't need a [Property] Server button resolve map name
2 Years Ago
Local addons can store metadata in their config Include local metadata when uploading addon MinPlayers/MaxPlayers in meta Remove GameConfiguration.MinPlayers, MaxPlayers Package.Meta will use local addon if available EnumBox handles int and JsonElement Move GameConfiguration.NetworkType to addon meta
2 Years Ago
Can join servers
2 Years Ago
Try to leave lobby after joining the game
2 Years Ago
Make Global.Lobby obsolete (we'll find a better way) Make chat not use lobby chat
2 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
2 Years Ago
Fill server details from c# ServerList bindings
2 Years Ago
Editor window default maximized, asset browser visible Fix D_SRGB_IMAGE warnings Avoid reading NAN vectors in usercmd
2 Years Ago
VS 17.2 fix
2 Years Ago
Enable creating, enabling, disabling tool addons
2 Years Ago
Formalizing tool addon folder structure
2 Years Ago
Don't remove base tool addon Unregister tool assemblies on remove
2 Years Ago
Create tool addon, editor tool.minimal template edit Build projects for tool addons Add tool addons on startup, add
2 Years Ago
ui prelayout is 3x faster
2 Years Ago
Add nullcheck for static callers Fix chart not updating Fix unit tests
2 Years Ago
Add Widget.Lower, Widget.Raise Performance tab options
2 Years Ago
Remove calls to GetVideoMemoryInfo (slow)
2 Years Ago
Clean up debug output
2 Years Ago
Making SimpleMeshPolygon a class, since it's holding a List there's no benefit in it being a struct, Newlines after steam api context warning Formalize initialization of SimpleMeshPolygon
2 Years Ago
Trim panel InnerHtml content from labels
2 Years Ago
Don't recreate Steam Api in dedicated server, so ip and steamid doesn't keep changing Strip some tv relay stuff
2 Years Ago
Only show download UI when downloading reset this shit here because they allocate arrays based on the number of bones, and while they change when the model handle changes, the model handle might not have changed (because it might have just changed from an error to loaded) On client model download, reload the model Reallocate CCompositeParentSpaceState if bone count changed CBodyGameSystem always RegisterToolsResourceListener Try to deal with broken resource reloads by restoring their old models and clearing the list
2 Years Ago
Fixed not precaching all models
2 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
2 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
2 Years Ago
Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct
2 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change
2 Years Ago
Allow asset queries to take and skip
2 Years Ago
Cleaned AssetPublishWidget Remove Package.UpdateDetails from menu Add Package.UpdateValue Can edit name/description/release state
2 Years Ago
Package download code wip
2 Years Ago
Flex copy code now works on partial flex sets, as long as they share the same name
2 Years Ago
Allow game code to query packages Allow access to package metadata Rename PackageVersion to Revision
2 Years Ago
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
2 Years Ago
Delete main menu lobby bar