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5,124 Commits over 1,552 Days - 0.14cph!

3 Years Ago
Move ClientEntity stuff to ClientEntity files Remove PlayerScore stringtable Add ReadObject, WriteObject to NetRead/NetWrite Obsolete PlayerScore Add ObservableDictionary Add NetworkBaseDictionary Client.SetScore/GetScore becomes SetValue/GetValue/SetInt/GetInt/AddInt
3 Years Ago
Add Client.Ping, Client.PacketLoss
3 Years Ago
WriteJson writes formatted addon_add doesn't add an addon if folder doesn't exist Delete generated files Ignore generated files
3 Years Ago
Vis Updates
3 Years Ago
Fix ToDecimal (and ToFloat) not using default value if it can't convert
3 Years Ago
Defer network writes to a list, fixes network values not being initially set
3 Years Ago
Should fix @import case sensitivity Build net vars on table build, before write
3 Years Ago
Refactor so VR stuff in Input is up to date ever FrameSimulate Merge branch 'master' of sbox
3 Years Ago
If CSteamAPIContext::Init fails, log which interface failed
3 Years Ago
Remove debug log Merge branch 'master' of sbox
3 Years Ago
Fixed getting broadcast via username instead of userid Update entity properties Vary broadcast update period
3 Years Ago
Don't ignore [Net] variables set before network tables are built
3 Years Ago
Streamer refactor Cleaning streamer apis Merge branch 'master' of sbox Update game
3 Years Ago
DrawScreenQuad fixes Post processing render event (test)
3 Years Ago
Asset.AllByPath is case insensitive Asset loading file extensions are case insensitive
3 Years Ago
Fixed issues with addon folders with capital letters
3 Years Ago
Add INetworkSerializer
3 Years Ago
Replication supports List<BaseNetworkable>
3 Years Ago
Panel selection favours visible Added Render.UI.MatrixScope
3 Years Ago
Fixed template stylesheet links starting with "./" not hotloading Fixed not parsing rgba( 255, 255, 255, .5 ) Snap scrolling to grid, prevent weird looking shit Merge branch 'master' of sbox
3 Years Ago
Fix scissoring not inheriting parent scissor properly Added ClipRect, scissoring happens INSIDE borders now
3 Years Ago
Pass in multiple solutions to vsopen, will use one that is open
3 Years Ago
Fix errors and performance issues with huge network lists
3 Years Ago
Fixed EntityComponent being fucked
3 Years Ago
server to the client not client to the server Delete PropertyClass Networked, NetworkComponent replaced with BaseNetworkable Merge branch 'master' of sbox
3 Years Ago
Nav blockers etc aren't networked (previously EF_NODRAW made things not network, but we don't do that anymore) Hide some shit from the inspector
3 Years Ago
Lets force langversion so everyone is on the same page Tweak EntityHandle to be one off
3 Years Ago
Remove duplicate extralight font weight Initialize EntityHandle to -1
3 Years Ago
If the API is returning rubbish, don't ignore it
3 Years Ago
Don't ignore local variables !
3 Years Ago
Extra UnobservedTask logging
3 Years Ago
Null check that entity Can edit enums in the inspector
3 Years Ago
Fixed crash when parenting to a deleted entity
3 Years Ago
Steamworks update Added Global.IsRunningOnHandheld
3 Years Ago
Added Client.Components Added Glow component
3 Years Ago
Fixed another hotload exception Fixed Entity.Name not being immediately available
3 Years Ago
Fixed ClientRPC crazyness
3 Years Ago
Fix for sbox-issues/issues/976
3 Years Ago
Fix for sbox-issues/issues/978
3 Years Ago
Component Add/Remove Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work) Simplifying network data, can have lists in Network classes, and Network classes in Network classes Remove bullshit from NetRead Support [Net] nullables Make networking classes a tiny bit more generic Components are networked properly Merge branch 'master' into components Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup Refactoring Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case Network variables are read when changed Merge branch 'components'
3 Years Ago
Network variables are read when changed
3 Years Ago
Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case
3 Years Ago
Refactoring
3 Years Ago
UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup
3 Years Ago
Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload
3 Years Ago
ModelDoc: Warn if model has too many bodygroups Make tag list editor in Hammer take less space per tag Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd Fix Render.DrawScene exception returns wrong image format Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class Merge branch 'master' into components
3 Years Ago
Components are networked properly
3 Years Ago
Support [Net] nullables Make networking classes a tiny bit more generic
3 Years Ago
Remove bullshit from NetRead
3 Years Ago
Simplifying network data, can have lists in Network classes, and Network classes in Network classes