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19,230 Commits over 3,898 Days - 0.21cph!

3 Years Ago
Adjusted uploading progress bar so it doesn't jump back after finishing uploading content. Merge pull request #588 from rtsonneveld/master Adjusted uploading progress bar so it doesn't jump back
3 Years Ago
Update Facepunch.Steamworks.Win64.csproj Update Facepunch.Steamworks.Win32.csproj Merge pull request #520 from PhyxionNL/master Fix NuGet package generation
3 Years Ago
Added support for FilterText Updated Generator to be in line with expected generated code Remove uint from InitFilterText call FilterText now returns the filtered string instead of the number of filtered characters Merge pull request #514 from Noek1993/master Added support for FilterText
3 Years Ago
we HATE the garbage collector Merge pull request #558 from bobbahbrown/we-hate-gc Fix GC race condition in sending packets causing crash from steamworks
3 Years Ago
RemoteStoragePublishedFileSubscribed_t, RemoteStoragePublishedFileUnsubscribed_t, ItemInstalled_t callbacks Merge pull request #560 from dozd/master RemoteStoragePublishedFileSubscribed_t and RemoteStoragePublishedFile…
3 Years Ago
Fixed native memory buffers allocated by Helpers.TakeMemory being overshared when more than 4 simultaneous tasks call it Updated Generator to use disposable TakeMemory correctly Merge pull request #592 from juanjp600/helpers-takememory-fix Fixed race condition caused by too many tasks using Helpers.TakeMemory simultaneously
3 Years Ago
Migrated .Net Framework projects to .NET, retargeted projects for netstandard2.1 and/or net6.0 where appropriate, upgraded language level to latest for use with .NET 6 Update README.md Update dotnetcore.yml Update dotnetcore.yml Update dotnetcore.yml Update dotnetcore.yml Remove unused Merge pull request #595 from Crytilis/master Migrated .NET Framework and upgraded projects in anticipation of NET6
3 Years Ago
Fixed another hotload exception Fixed Entity.Name not being immediately available
3 Years Ago
Fixed ClientRPC crazyness
3 Years Ago
Fix for sbox-issues/issues/976
3 Years Ago
Fix for sbox-issues/issues/978
3 Years Ago
Component Add/Remove Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work) Simplifying network data, can have lists in Network classes, and Network classes in Network classes Remove bullshit from NetRead Support [Net] nullables Make networking classes a tiny bit more generic Components are networked properly Merge branch 'master' into components Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup Refactoring Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case Network variables are read when changed Merge branch 'components'
3 Years Ago
Network variables are read when changed
3 Years Ago
Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case
3 Years Ago
Refactoring
3 Years Ago
UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup
3 Years Ago
Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload
3 Years Ago
ModelDoc: Warn if model has too many bodygroups Make tag list editor in Hammer take less space per tag Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd Fix Render.DrawScene exception returns wrong image format Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class Merge branch 'master' into components
3 Years Ago
Component tests
3 Years Ago
Components are networked properly
3 Years Ago
Support [Net] nullables Make networking classes a tiny bit more generic
3 Years Ago
Replication tests
3 Years Ago
Remove bullshit from NetRead
3 Years Ago
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
3 Years Ago
Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work)
3 Years Ago
Component Add/Remove
3 Years Ago
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
3 Years Ago
Fix internal IsVrUser not working
3 Years Ago
Change EntityName to Name
3 Years Ago
Entity.EntityName becomes Entity.Name, is networked properly, has default value
3 Years Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
3 Years Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
3 Years Ago
I don't think this line in the text shader is doing anything good
3 Years Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
3 Years Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
3 Years Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox
3 Years Ago
Fix ConVarRef warnings Merge branch 'master' of sbox
3 Years Ago
Move TabContainer to base
3 Years Ago
Move SplitContainer to base
3 Years Ago
Update to 6.0.0-rc.1.21451.13 Merge branch 'master' of sbox-game
3 Years Ago
AccessControl unit tests AccessControl.CheckRules is around 625x faster ReflectionCache builder is 14x faster
3 Years Ago
Do a proper error if steam init failed, instead of crashing further down the line
3 Years Ago
More IPanel properties Merge branch 'master' of sbox
3 Years Ago
Add and remove child panels from tree live Can select panels from the game window Merge branch 'master' of sbox-game
3 Years Ago
More IPanel properties
3 Years Ago
Panel Overlay
3 Years Ago
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
3 Years Ago
Allow selection of RootPanels in console TabControl takes a cookie, remembers which tab it was on between sessions PanelTree inspector
3 Years Ago
Update PerformanceChartWidget.cs
3 Years Ago
Move IEntity to Internal Add IPanel Panel.ChildCount becomes ChildrenCount Can access root IPanel's from menu