6,664 Commits over 2,345 Days - 0.12cph!
Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
Added profile blocks to saves
ItemContainer.Save garbage
Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
RustBuilder crashes - unhelpful
Fixed selected item name not showing up (thanks HarryMachin)
Fixed broken weapon reload
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
Switched skins to use categories for rareness/price, instead of setting each individually
Fixed blueprint header
Weapon skin capabilities
workshop skin organisation
Resized/reformatted some workshop textures
network protocol++
Changed branding version info to use "days since" - which is more human readable
increased file storage cleanup speed
Fixed white clothes at lower shader levels
Build server compile using unity 5.2.1p3
When placing a block, update the surrounding blocks
Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
Warn + fix if loading a save with duplicate entity ids
Prevented UI accidentally dissapearing when jabbing F keys
Moved options to main menu (this will get better)
Bug reporter, report errors
Shadow casdade/distance options
Reorganised options screen (still shit)
Fixed PlayerInventory.GetAmount NRE
Diagnostics when building game manifest