8,237 Commits over 2,649 Days - 0.13cph!
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
Map v1 (just fog of war, no drawing yet)
Fixed phrases fucking up if newline
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
Use only map in beltbar
Follow player until click
Fixed player clothes sometimes rebuilding multiple times after change
Added ItemModContainerRestriction
Only one map can be equipped at the same time
Added ServerRPC Conditional IsActiveItem
Made texture2D.Clear 10x faster, allocates relatively no memory
Map fogofwar saving/loading
del deletes multiple objects
Code lock fixes
Goosey's animal LODs
Allow chatting while spectating
Fixed cached menu not updating disabled status (to main)
Fixed cached menu not updating disabled status
Bad merge in UnityVS.VersionSpecific.dll
Merging perf stuff from map branch
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Optimized SkinnedMeshCollider rebuilding
Editor loadout chooser persistance