userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

3 Years Ago
TextEntry styles cleanup Add FileEntry control
3 Years Ago
Add TextEntry: MinLength, MaxLength, CharacterRegex, StringRegex, HasValidationErrors
3 Years Ago
Added css 'order' property Refactor TextEntry to have label as a child rather than deriving from it
3 Years Ago
Fix Asset property as a List not being an array in fgdwriter FgdWriter uses DisplayAttribute properties Write engine defined asset fgd's on startup FgdWriter - special treatment for Assets, don't treat them like structs Sound & Surface .asset are now AutoGenerate
3 Years Ago
Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes
3 Years Ago
Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files
3 Years Ago
Obsolete Client.UserId - no-one knows what it's for
3 Years Ago
oops
3 Years Ago
Remove PlayerScore - been obsolete for long enough Update Api.cs
3 Years Ago
Warning fixes
3 Years Ago
Don't derive from GameBase (!)
3 Years Ago
Warning Fixes
3 Years Ago
Tracked object type
3 Years Ago
Fixes
3 Years Ago
Obsolete fixes
3 Years Ago
Obsolete fixes
3 Years Ago
Obsolete fixes
3 Years Ago
Add color parser desaturate, saturate Show save status on save button in edit game form Change Client.SteamId (ulong) to Client.PlayerId (long) SetProperty doesn't require it being marked as [Property] Whitelist System.Web.HttpUtility, System.Collections.Specialized Added GameServices.Leaderboard.Query Fix console logging sometimes being in a permanent error state Added query support for NaviatorPanel Boilerplate leaderboard view
3 Years Ago
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3 Years Ago
Remove debig Fixed EditorProvider.Config.Value getting the wrong value Show game setup if owner, even if not in tools mode
3 Years Ago
Added windowsglue.def Add MenuEngine.FileSystem Fixed color darken math Labels get classed .label Add standard form field, fieldcontrol controls - make form use them Update binds more often if they changed recently Inspector detect when Range is an integer Numeric TextEntry can have MinValue, MaxValue - obeys its limits Panel events can be debounced Fix Panel NRE's Access to System.ComponentModel.DataAnnotations Form fires a form.changed when one of its children are changed Fix errors on missing/invalid template Inspector creates a field group Add ListInspector Clean up InspectorProvider (renamed to EditorProvider) Added ArraySource (to bind UI to array/list indexes) Can edit game config in game
3 Years Ago
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3 Years Ago
Add Package.CanEdit Multiline TextEntry Can change game's name and description Tweak TextEntry up/down when multiline
3 Years Ago
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3 Years Ago
Fixed not working
3 Years Ago
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3 Years Ago
Set TransmitType.Always in GameBase Fix newlines rendering as a square in dropshadows
3 Years Ago
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3 Years Ago
Baseline
3 Years Ago
Initial commit
3 Years Ago
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3 Years Ago
Added text effects Merge pull request #1 from Facepunch/text-effects Added text effects
3 Years Ago
TextStroke cascades Fix text shadow offset being wrong Tweak leaderboard styles Fix empty lobby list growing forever
3 Years Ago
Don't allow ExplicitLayout structs
3 Years Ago
Remove TextShadow material & shader Update skia Draw TextShadow as part of the text render Relocate thirdparty dlls Add css text-stroke-width, text-stroke-color (borderline standard) Fix NRE in NavigatorPanel Placeholder for generating label textures in background, need to handle -r_max_device_threads errors though
3 Years Ago
Added text effects
3 Years Ago
3 Years Ago
Report image decoding exceptions nicer Report EventSystem invocation exceptions nicer
3 Years Ago
Fix NRE in NavigatorPanel
3 Years Ago
Add Global.IsToolsMode Hide force start game button if not in tools mode Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around Fixed panel overlays staying open after console closed Fix exception on copy text Fixed PanelEvent propogation not stopping when returning false in method with no arguments Added base style for navigator to be functional Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards Refactor menu so we can have navigator in game screen Avatar page fix Leave lobby button change VirtualScrollPanel item size takes a Length width/height Panel Template Slots can be deep VirtualScrollPanel.ItemSize fixes Game map selector tweaks Fix warnings
3 Years Ago
Clean up panel deferred deletion: will delete same frame if no :outro transition Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf)
3 Years Ago
Menu style tweaks
3 Years Ago
Fix map selection
3 Years Ago
Only show city if it's different to state Remove api debug Don't RegionInfo Country
3 Years Ago
Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool
3 Years Ago
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