19,230 Commits over 3,898 Days - 0.21cph!
css filter: blur support (#16)
Shaders with LayerMat support
Merge branch 'master' of sbox-game
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
Added implicit bool for RealTimeUntil so you can check if it has elapsed
Merge branch 'master' of github.com:Facepunch/sbox
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
Support morphs for anim scene objects
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
Event.PhysicsPostStep to Event.Physics.PostStep
Make sunlight render without bounds
Support filter: blur( xx )
Merge branch 'master' into css-filter
Merge fix
Added Render.Clear()
Set FilterBlur
Create layer matrix to offset the transform matrix for rendering panels to RT
Don't need to set all this junk for this shader
Update layer if panel changed size
Layer shaders, moving all the ui vertex stuff into common ui_vertex_common.fxc
Merge branch 'master' of sbox-game
Default blend modes also write alpha (fixes UI not drawing to render targets)
Alpha render mode
LayerOffset stuff
Remove TextureRenderTargetBuilder
Added filter-blur property
Explicitly release label textures when label is destroyed
Panel layer basics
Render.SetRenderTarget, Render.SetViewPort
Throw exception if trying to create texture that is <= 0
Draw layer to texture wip
Pass -game to resourcecompiler when building cubemaps
Update scenesystem.def
Cleaned up, fixed transforms not applying
Fix material editor crash when shader is fucked
Fix shader compiling to wrong folder
Fix shader .ini file wrong folder
Added Render.Clear()
Render backdrop filters on their own, before the main panel
Merge branch 'master' of sbox
Moving backdrop filter, backdrop blur into their own shaders
Merge branch 'master' of sbox-game
Refactor PanelRenderer
Merge branch 'master' of sbox
A bunch of SceneSystem binds
backdrop-filter the panels
backdrop-filter blur supports transition
Merge branch 'master' of sbox
Menu backdrop filter blur
backdrop-filter parsing, tests
Background filter tests and shader support
Merge branch 'master' of sbox-game
Add Render.CopyFrameBuffer
backdrop filter (individual properties for now)
Merge branch 'master' of sbox
Fix local addons searching by folder name - now looks at ident too
Add SceneObject.ColorTint
Fix walk leg rotation @MaxLebled
Avatar Left on Home
Merge branch 'master' of sbox-game
Render UI images using the same shader as the background
We don't need the ui_image shader/materials now
move_x, move_y, wish_x, wish_y
InteropGen compile error
Build Tools clean build errors
Fixed shatterglass crash (by disabling shatterglass)
Merge branch 'master' of sbox
Default bind mouse3 to zoom
Make more steamworks internal
Push more of Steamworks behind proxy
Merge branch 'master' of sbox-game
Rpcs can read/write client's
Codegen trips up less on nested classes
PanelEvent and Event properly find private members
Add.Icon also takes optional class
Box shadow ignores own overflow: hidden
DevNotice can take material icons
Merge branch 'master' of sbox-game
Fix stylesheet hotload notice not showing errors when there are errors
Only write launchSettings.json if it doesn't exist
Test Styles tests
Whitelist System.Net.WebUtility*
Update base.fgd
Properly stomp predicted values if wrong
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Support for text-transform
font-style support
Implement letter-spacing