19,230 Commits over 3,898 Days - 0.21cph!
Pass current map and current game to the menu
Fixed find game trying to join every game it found
Make active game screen acceptable
Merge branch 'master' of sbox-game
Fix possible error when creating game
Merge branch 'master' of sbox
Delete Package.Query
Merge branch 'master' of sbox
Menu list searchable, shows player counts
Merge branch 'master' of sbox-game
Add Texture.Invalid
Set background image to Texture.Invalid when "none"
Fill texture data
TextTransform should cascade
Materials.White becomes Texture.White
Support for box-shadow: none;
Merge branch 'master' of sbox
Remove a bunch of bullshit from the text shader
Fix border color taking transparent background color, not applying own alpha
Fixed border thickness being thicker on the corner radius
Style tweaks
Merge branch 'master' of sbox-game
Forgot about this
Merge branch 'master' of sbox
Update game screen
Merge branch 'master' of sbox-game
Revert "Hacky fix for Visual Studio not triggering recompile consistently"
This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
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Update Sandbox.Engine.csproj
Fixed Layer error when panel width is 0
Special cache for textures loaded from web, so we don't keep downloading the same shit
Package Query API
Merge branch 'master' of sbox
Game list sorting and search functional
Autocomplete uses popup system
Panel derives from PropertyClass
Fixed NRE in Property.SetValue
Merge branch 'master' of sbox
CheckBox can have a label
Button can have an activevalue
TextEntry can have an icon
GameList has non-functional options
Added [InspectorProvider], cleaning color property
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
ColorHsv Fixes
Add ColorHsv.WithHue etc
Property.SetValue tries to use implicit converter (although I don't think this does shit)
Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos )
Data Binding use PropertyAttribute.SetValue
Merge branch 'master' of sbox
Add Slider2D control
Inspector create ColorProperty control for Color
Merge branch 'master' of sbox-game
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Color Edit sketching
Merge branch 'master' of sbox-game
Number Box zoo test uses numeric, format
Merge branch 'master' of sbox-game
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
TextEntry fix invalid floats on blur
Inspector creates numeric property if float/int
Inspector uses Range attribute
Add TextEntry.Numeric, TextEntry.Format
Warn if multiple master volumetric fog controllers
When props break give their gibs half a second of invulnerability so physics damage doesn't cascade
Fix typo in function documentation
Merge pull request #554 from chk1/patch-1
Fix typo in function documentation
PropertyAttribute - SetValue, GetValue, MemberName
Merge branch 'master' of sbox
Starting Inspector
Merge branch 'master' of sbox-game
UpdateBinds in InternalTick
Expose LibraryAttribute.Properties
In templated, if bind to "this", we bind to the current template root panel (need to support element id's)
DataSource on panels tries to update using class properties before passing as a string to SetProperty
Properties => PropertiesInternal
Merge branch 'master' of sbox
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
BackdropFilter test sliders
Add MenuTools.SkipAllTransitions()
Rename Panel.Value to Panel.StringValue (need to reconsider its existence)
Merge branch 'master' of sbox
Slider
Merge branch 'master' of sbox-game
Try to convert types when data binding
Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls
Code cleanup
If skipTransitions then kill all transitions - not just those in the styles
Render shadows right before the panel, not before all of siblings, what was I thinking
Fixed transitions using the wrong parent size (affected % lengths)
SkipTransitions() also skips all children transitions
Merge branch 'master' of sbox
Remove Panel.DataBind, binds are two-way, cleaning up property binding
Refactor PropertyBind to DataSource
BaseDataSource constructor, forcing propertyName to be filled
Checkbox and switch
Popup/Dropdown base
Dropdown options
Merge branch 'master' of sbox-game
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)