6,606 Commits over 2,192 Days - 0.13cph!
Selection bar color
Fixed PrefabPreProcess removing door animators on server
Dropped items/corpses falling through world at low steps
Player model performance optimizations
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation
Save edited prefabs to disk when building
Destroy the nametag properly
Fixed turret loot panel not using prefab icons
Fixed santas little helper skin not showing
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
On error or exception, show temporarily on screen
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
Fixed entity send backlog when jumping between spectate targets too quickly
status command is dev/admin only
Fixed player nametag showing up when player is dead
Cheat reporter lets you choose a player to report
Fixed "perf 1" not showing
Send the last few lines of console when reporting bugs/errors
Raven version use buildinfo hour float
Subtracting
12751 - NRE in MiningQuarry.Start()
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
Disabled lazy aim
Viewmodel responsiveness tweaks
Prefab prepare
Updated phrases
Boilerplate for auto muting/kicking chat spammers
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
Error text vertex overflow (UnityUI sux)
Can melee attack + build while swimming
Steamworks - new branch layout
Don't remove global entities (trees, etc) from the send queue when clearing