6,606 Commits over 2,192 Days - 0.13cph!
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed NRE in server projectile movement
Fixed NRE in SelectedBlueprint
Should not tweet if the branch name contains the word "private"
Serverside player metabolism performance
Deleted UnityTestTools (now integrated)
Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor
Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)
Expose build id to server info
disabled rain collisions (perf)
Profiling + optimizations
Fixed server DoRemoves NRE
Network read/write optimizations
rcon.port defaults to the same as game port if not defined
rcon.ip defaults to any if not defined
diagnose the int64 NRE in status
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
Fixed potential bundle building problem
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
Fixed some item skins not shipping properly
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Item icons don't use animators