userGarry Newmancancel

19,232 Commits over 3,898 Days - 0.21cph!

3 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable
3 Years Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
3 Years Ago
Update skeletoninstance.def
3 Years Ago
Fixed nullable GetAttachment change
3 Years Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
3 Years Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
3 Years Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
3 Years Ago
Remove some shit from our base fgds Logging can take an object
3 Years Ago
Added [Hammer.EditorSprite( ... )]
3 Years Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
3 Years Ago
Removed unused Replicated property from ConsoleVariableAttribute
3 Years Ago
Scss support for @import Merge branch 'master' of sbox
3 Years Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
3 Years Ago
Renamed b_hit to hit Lerp the duck
3 Years Ago
Fixed missing else in duck code
3 Years Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
3 Years Ago
Update ci.yml
3 Years Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
3 Years Ago
Add [Hammer.EntityTool]
3 Years Ago
Changed Entity.Output to a struct, can register callbacks from code
3 Years Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
3 Years Ago
Update standard animator controller with new params for @MaxLebled
3 Years Ago
Hammer attributes
3 Years Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
3 Years Ago
Input fixes
3 Years Ago
Update sandbox.fgd
3 Years Ago
Input fixes
3 Years Ago
Input fixe
3 Years Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
3 Years Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
3 Years Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
3 Years Ago
Make string.ToBool more resiliant
3 Years Ago
Fix Reload after beeing holstered and re-deployed This should fix an issue the hidden gamemode also had Original Author: sbox-hidden/pull/2 Merge pull request #1 from JustPlayerDE/patch-1 Clear IsReloading on deploy
3 Years Ago
Fixed Inventory Slots 1 and 6 not being selectable via slot keys Fixed Inventory Slots 1 and 6 not being selectable via slot keys Merge pull request #3 from gvarados1/patch-1 Fixed Inventory Slots 1 and 6 not being selectable via slot keys
3 Years Ago
Add FileSystem.Data, FileSystem.OrganizationData
3 Years Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
3 Years Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
3 Years Ago
Write outputs to fgd
3 Years Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
3 Years Ago
This will (probably) fix the fgd errors
3 Years Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fixed crash due to GlowList containing stale glows Fixed rare animgraph crash, possibly due to broken animgraph or missing animations Fixed crash in C_BaseEntity::PostNetworkDataReceived when entity has no managed pointer Set up sentry before reporting minidumps
3 Years Ago
Sentry config Fix couldn't find ./addon error Addon downloading fixes
3 Years Ago
Fixed UI selection box scale Trace only hit world Citizen anim fixes Obstacle avoidance (hacky test)
3 Years Ago
Fixed Vector3.AddClamped not working Merge branch 'master' of sbox
3 Years Ago
More ref
3 Years Ago
Create WorldEntity Added Trace.WithTag, Trace.WithAllTags, Trace.WithAnyTags, Trace.WithoutTags
3 Years Ago
More Ref
3 Years Ago
ConVar.Replicated Update Use entity tags
3 Years Ago
ReplicatedVar is now ConVar.Replicated Simple StringPool network table Speed up Panel.HasClass First iteration of entity tags https://files.facepunch.com/garry/5bb225a0-2903-4273-a642-868884dbd6ce.png Merge branch 'master' of sbox