userGarry Newmancancel

19,232 Commits over 3,898 Days - 0.21cph!

3 Years Ago
Adding more ref
3 Years Ago
Different tool modes, frustum selection, selection boxes
3 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
3 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
3 Years Ago
Fix classes with generic arguments breaking codegen
3 Years Ago
Update vsopen
3 Years Ago
Fix sometimes empty solution name from a VS instance causing crash
3 Years Ago
Delete COMIntegration.exe
3 Years Ago
Stop engine writing steam_appid.txt
3 Years Ago
Set the appid
3 Years Ago
Wander mode Frustum select tests
3 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
3 Years Ago
Added Plane.Distance Added Plane.GetIntersection Fix RealTimeSince equality warnings Add BBox.AddPoint Added Physics.GetEntitiesInBox Add Frustum class Plane cleanup Swap frustum plane order to match engine Add Plane.GetDistance( Vector3 point ) Add plane.SnapToPlane( Vector3 point ) Add Plane.IsInFront( Vector3 point ) and plane.IsInFront( BBox box ) Merge branch 'master' of sbox
3 Years Ago
Added NavMesh.GetPointWithinRadius
3 Years Ago
Tweaks
3 Years Ago
Swap agent sizes
3 Years Ago
Profiling, DebugDraw utility More stable movement
3 Years Ago
Add Vector3.AddClamped Merge branch 'master' of sbox
3 Years Ago
Fixed FileTransfer read stream could be left open, causing havoc NavMesh - skip points that are really close to together Fixed clients never downloading the first file (usually meaning broken missing hud files)
3 Years Ago
Fix lab_toolmode default not working
3 Years Ago
Update .addon
3 Years Ago
UserVar > ConVar.ClientData
3 Years Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox
3 Years Ago
Removing unused tools so people don't try to use them
3 Years Ago
Whitelist System.Numerics Whitelist System.Globalization*
3 Years Ago
▌▆█ ▉▋▄ ▇▇▌▄▄▄▉▌
3 Years Ago
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels Fix Grid Layout cutting off bottom row when multicolumn Map list tweaks
3 Years Ago
▆▇▇▌▇ █▄▌█▍▌▋█ ▇▄▇
3 Years Ago
voice_loopback false by default
3 Years Ago
More experiments
3 Years Ago
Added TryMoveWithStep to MoveHelper Navmesh optimizer
3 Years Ago
ModelEntity, AnimEntity extra constructors NavMesh.BuildPath that adds to list of points Clothing model fixes
3 Years Ago
Fix label text sometimes wrapping when it shouldn't
3 Years Ago
Stepping
3 Years Ago
Add Capsule.FromHeightAndRadius Add BBox.FromHeightAndRadius Trace.Size can be a bbox Citizen skin 3 tweaks Support for :empty, :first-child, :last-child, :only-child button sets the tag has-label if it has a text label Button icon property from templates works Added IconPanel defaults to base.scss Panel has support for value property Merge branch 'master' of sbox
3 Years Ago
Initial commit Baseline
3 Years Ago
Don't force pointer-events: none on hud root panels add "cursor: crosshair" support pointer-events: auto behaves as advertised Merge branch 'master' of sbox
3 Years Ago
Fix crazy sensitivity
3 Years Ago
Panel templates .console events work again (onclick.console="quit") Merge branch 'master' of sbox
3 Years Ago
Entity.BuildInput does most common first person stuff by default
3 Years Ago
Cleaning up
3 Years Ago
Update .gitignore The .addon file doesn't need any of this now
3 Years Ago
.addon file doesn't need gamemodes or name section .addon file doesn't need depends section Game class doesn't need specific [Library] name, we'll create the leafiest non abstract class
3 Years Ago
▄▇▊▆▍▉ ▆▄▌▇▌
3 Years Ago
▉▄▍▄▉▊ ▋▉▊▄ ▄▉▄▌██ ▇▍▍▇▄▅ ▉▊▌▇▅▅█▍
4 Years Ago
Obsolete fixes
4 Years Ago
Warning Fixes
4 Years Ago
Making SetAnimParam obsolete to avoid confusion between SetAnimFloat and SetAnimInt Added SetAnimLookAt Warning Fixes NavMesh.BuildPath returns points
4 Years Ago
Move to root Add chatbox via the template Hide the player when they die Add a call to SimulateActiveChild so no-one misses it
4 Years Ago
▍▆▅▍▆▉▋▍ ▌▊█▌▊