6,664 Commits over 2,345 Days - 0.12cph!
Added Server.queriesPerSecond
Added Server.ipQueriesPerMin
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
Upped queriesPerSecond default
Replace KillerName in streamermode
Fixed viewmodelarms being specular as fuck
Server save backup->moveto is more resiliant to sharing violations
Don't try to open chat if graphics.chat is false
Linux save bug fix attempt
Clamped client.lookatradius
Reduced craft time of wooden, barbed and metal barricades
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase)
RPC functions can have no arguments, added warnings if arguments unusable
Right clicking clothes in inventory tries to wear them
Determine properly which item was hit by a projectile/attack
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
RustNative.bundle copy hack for osx
RakNet.bundle, Renderer.bundle
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
injure command is admin only
fix for chat bar selection issues
Reduced wounded importality time
Fixed View Full Story not working
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
EAC hash tool - ignore pdb files
Applying crash fix to main, just in case it helps anything
Log stack trace in exception kicks
Fixed multiple button repeat