19,234 Commits over 3,898 Days - 0.21cph!
Move to root
Add chatbox via the template
Hide the player when they die
Add a call to SimulateActiveChild so no-one misses it
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Report gamemode startup errors
Some alternative citizen skins
Make water triggers ignore world
Call base.ClientJoined to notify about new player
Merge pull request #11 from JustPlayerDE/master
Call base.ClientJoined to notify about new player
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Adding yoga project
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fixed Hammer Entity outputs not respecting delay
Fixed FuncDoor resetting itself when TimeBeforeReset is -1
Don't bother showing stack traces in the HUD now we can view them in the console easily
When removing convars, use the flags we set
AccessControl cleanup
Take some responsiveness breathers when hotloading
Don't compile base addon when hot compiling (makes it about 6x faster)
AggregateFileSystem: Normalize the search pattern before searching child filesystems
Fixed GridLayout being one row too big
Should fix [Local] not networking
Clean-up Library class auto enrolment
Added WaterLevel.Clear()
Fixed player leaving water volume by the side being able to fly
Make a bunch of stuff in WalkController virtual
Merge branch 'master' of sbox
Firing outputs obey the delay
FuncDoor and FuncDoorRotating fire OnFullyOpen
Probably water controller NRE
Boilerplate info_particle_system
Delete ambient_generic
Delete point_soundevent
Added Entity.FindByName
Added snd_event_point
trigger_once, trigger_multiple entities
Fixed hammer Create Walkable Seed creating invalid entity
Add func_water
Fixed nametag NRE
disable some nav markup volumes for games that we aren't
Fix insane gun physics force
Tweak flesh surface so physics objects made of it aren't incredibly heavy
Fixed clientside anim entities updating at tickrate fps
Fix not checking that directory exists
Use custom Zio build, faster load times
Speed up EnumeratePathsImpl in AggregareFileSystem
Merge pull request #1 from Facepunch/agg-enum-speedup
Speed up EnumeratePathsImpl in AggregateFileSystem
Speed up EnumeratePathsImpl in AggregareFileSystem
Fix console update issues
Fix UI with long stack traces
VirtualScrollPanel - update cell content if data object changed
TextEntry - fire an onchange event on change
More console functionality
Fixed material editor texture selection sometimes setting absolute paths
Added Sandbox.Internal.Http
Remove HttpClient from whitelist
Fix NRE in Style.SetImage
Fixed NRE in NetworkString.Write
Build script throw properly on compile error
Rebuild SFM every build too
Fix NRE in Resource.Register
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
Fixed no world physics after buildcubemaps
Remove spammy debug messages