userGarry Newmancancel

19,234 Commits over 3,898 Days - 0.21cph!

4 Years Ago
Move to root Add chatbox via the template Hide the player when they die Add a call to SimulateActiveChild so no-one misses it
4 Years Ago
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4 Years Ago
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4 Years Ago
Report gamemode startup errors
4 Years Ago
Some alternative citizen skins
4 Years Ago
Make water triggers ignore world
4 Years Ago
Call base.ClientJoined to notify about new player Merge pull request #11 from JustPlayerDE/master Call base.ClientJoined to notify about new player
4 Years Ago
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4 Years Ago
Adding yoga project Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Fixed Hammer Entity outputs not respecting delay Fixed FuncDoor resetting itself when TimeBeforeReset is -1
4 Years Ago
Don't bother showing stack traces in the HUD now we can view them in the console easily When removing convars, use the flags we set AccessControl cleanup Take some responsiveness breathers when hotloading Don't compile base addon when hot compiling (makes it about 6x faster)
4 Years Ago
AggregateFileSystem: Normalize the search pattern before searching child filesystems
4 Years Ago
Fixed GridLayout being one row too big
4 Years Ago
Should fix [Local] not networking
4 Years Ago
Clean-up Library class auto enrolment
4 Years Ago
Added WaterLevel.Clear() Fixed player leaving water volume by the side being able to fly
4 Years Ago
Make a bunch of stuff in WalkController virtual Merge branch 'master' of sbox
4 Years Ago
Firing outputs obey the delay FuncDoor and FuncDoorRotating fire OnFullyOpen
4 Years Ago
move_direction
4 Years Ago
Probably water controller NRE
4 Years Ago
Boilerplate info_particle_system Delete ambient_generic Delete point_soundevent Added Entity.FindByName Added snd_event_point trigger_once, trigger_multiple entities
4 Years Ago
Fixed hammer Create Walkable Seed creating invalid entity Add func_water Fixed nametag NRE disable some nav markup volumes for games that we aren't
4 Years Ago
Fix insane gun physics force
4 Years Ago
Tweak flesh surface so physics objects made of it aren't incredibly heavy
4 Years Ago
Fixed clientside anim entities updating at tickrate fps
4 Years Ago
Fix not checking that directory exists
4 Years Ago
Use custom Zio build, faster load times
4 Years Ago
Speed up EnumeratePathsImpl in AggregareFileSystem Merge pull request #1 from Facepunch/agg-enum-speedup Speed up EnumeratePathsImpl in AggregateFileSystem
4 Years Ago
Speed up EnumeratePathsImpl in AggregareFileSystem
4 Years Ago
Fix console update issues
4 Years Ago
Fix console style
4 Years Ago
Fix UI with long stack traces
4 Years Ago
VirtualScrollPanel - update cell content if data object changed TextEntry - fire an onchange event on change More console functionality
4 Years Ago
Fixed material editor texture selection sometimes setting absolute paths
4 Years Ago
Added Sandbox.Internal.Http
4 Years Ago
Remove HttpClient from whitelist
4 Years Ago
Fix NRE in Style.SetImage Fixed NRE in NetworkString.Write
4 Years Ago
Compile fix probably
4 Years Ago
vpc debug
4 Years Ago
schemacompiler fix
4 Years Ago
vpc build fix
4 Years Ago
Build script throw properly on compile error
4 Years Ago
SFM compile fixes
4 Years Ago
Rebuild SFM every build too
4 Years Ago
Fix NRE in Resource.Register
4 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
4 Years Ago
Probable compile fix
4 Years Ago
Fixed no world physics after buildcubemaps
4 Years Ago
Remove spammy debug messages
4 Years Ago
Remove spam