8,237 Commits over 2,649 Days - 0.13cph!
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
foundation, floor, roof, walls, stairs - metal tier
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
wooden door key can be burnt in fire/furnace
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Boilerplate for recording bytes sent
Fixing server shutdown NRE
Handle CONNECTION_ATTEMPT_FAILED
Undoing footstep commits (they broke the compile)
Tweaked builder to delete hashtool better
Making sure builder is up to date
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Fixed warnings, compile errors, cleaned up
Kicking, disconnecting, addresses
Removing obsolete network send methods
Removed old network router
Sleeping bags can be destroyed
Save+Network Protocol++
Can build on roads/caves again
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
vis.attack only works if admin
cleaned up phrase generation
Added speaker options to F2 menu
Sleeping bag list can be scrolled
Restricted thirdperson to admins/devs
Fixed metal floor missing protection properties
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Tweaked how long it takes meat to burn
Fixed F2 menu graphics under audio menu