6,606 Commits over 2,192 Days - 0.13cph!
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
Fixed lootpanel missing references
Fixed stone hatchet invisible in workshop
Item store auto pricing (based on age)
Fixed pickup menu difficulty
Fixed connection queue exploit
Network++
Fixed aiming signal insanity
spear, torch, melee, rifle
bota, grenade, bandage, bow, construction, pistol
sleeping/wounded, cleanup,
Merged updated player animation rig
Fixed missing scripts in some prefabs
Implemented Network.Read.Seek
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Fixed wounded/sleep anims
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Theoretical "real" fix for skins issue
Updated facepunch.steamworks to latest
Back to temporary fix for skins not working
Real temporary skin fix this time