userGarry Newmancancel

19,240 Commits over 3,898 Days - 0.21cph!

4 Years Ago
Fix jittering on scroll Merge pull request #1 from Down-s/patch-1 Fix jittering on scroll
4 Years Ago
rust content rebuild Remove unused Compiling core Missed these
4 Years Ago
Prefabs
4 Years Ago
Don't do a hit indicator if you hurt yourself Arrow Model Damage Indicator Hit indicator edge glow
4 Years Ago
Metal footsteps Setting some material hammer scales Add crossbow r_hold bone Light prefabs Arrow model UI textures (png etc) can be hotloaded background-position and background-size work as expected UI transform tests Default transform-origin to center Tweak transform test Merge branch 'master' of sbox
4 Years Ago
Don't spam debug when a friend's status changes ImageLoader handle formatting a bit better
4 Years Ago
Hit sound Panel extension Use GameTask.Delay instead of Task.Delay Hit indicator Shotgun tweaks
4 Years Ago
sv_cheats 0 Always allow the listen server host to cheat Removing some unused cheat code
4 Years Ago
Added Entity.Task No need for this Join Garry's Listen Server button now GameTask cleanup
4 Years Ago
Fixed friend list rich state not changing Close the game screen when joining a game Add Join button on joinable friends games Fix some annoying shit
4 Years Ago
Getting rid of SoundEnt stuff that we're not gonna use Fix server not reinitializing PlayerScore on level change
4 Years Ago
Menu Context Time.Now uses RealTime.Now so we don't have to think so much Merge branch 'master' of sbox
4 Years Ago
Crossbow model
4 Years Ago
Play 2D sounds via .FromScreen
4 Years Ago
2D sounds Merge branch 'master' of sbox
4 Years Ago
Weapon Selection UI handles weapon drops proper Ammo count annoyances
4 Years Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
4 Years Ago
Weapon selection UI
4 Years Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
4 Years Ago
UI Border tests
4 Years Ago
Fixed PostLevelLoaded being called in the wrong place, and being called multiple times Merge branch 'master' of sbox
4 Years Ago
Scale Yoga values so we aren't snapping to pixels
4 Years Ago
Player lazy aim test Messy Crosshair tests
4 Years Ago
Don't generate rpc __proxy method if we're an override, because the baseclass will have generated it Fix translatey parsing Delete crosshair panel immediately when destroying hud elements CrosshairCanvas.SetCrosshair public Merge branch 'master' of sbox
4 Years Ago
I'm commenting all these animgraph time > 0.0f asserts out, I reckon they don't account for predicted shit
4 Years Ago
Physgun fix
4 Years Ago
Restore net_usesocketsforloopback
4 Years Ago
Fixed ActiveChild not being predicted 😟 Merge branch 'master' of sbox Hide viewmodel if there's no view entity - viewmodel doesn't need to be a child of player/weapon Clientside Authoritive entities use Player Predicted Time (fixes viewmodel deploy animation ping delay) Bind StudioFrameAdvanceManual Don't try to make clientside entities predictable ShouldPredictAnimGraph always true Player doesn't need to fall AnimFrame Set ViewModel.Owner instead of .Parent - because it doesn't fuck with its position Viewmodel anim tweaks EnableClientsideAnimation doesn't seem to be doing anything useful Fix animgraph prediction errors Fix rust shotgun physics size
4 Years Ago
Don't set viewmodel parent This EnableClientsideAnimation doesn't seem to be doing anything useful
4 Years Ago
Restore managed predicted data back to last prediction value at the end of PostNetworkDataReceived Add [Predicted] (Variable gets saved and restored with other predicted variables, but isn't actually networked) Fixed ActiveChild prediction errors Merge branch 'master' of sbox
4 Years Ago
Codegen - dump a txt file on exception Codegen: don't ReplaceSyntaxTree etc if only doing Source Generators SourceGen: OwnerRpc should test this as well as Owner CodeGen: Hook up rpc_read Hoo up rpc_read_static Added INetIdentifiable NetRead/Write deal with strings nice Fixed viewmodel dissapearing
4 Years Ago
Viewmodel bob/sway Scoreboard Update Rpc names Scoreboard
4 Years Ago
Fixed global RPC codegen namespace Fixed static single Client RPC not being static Spawnlist scrollable GameTask test Sandbox.Generator - threaded and optimized, code gen went from 3.9 seconds worse to 0.02 seconds worse 😎 Cleaned up network attributes Rpc's use NetRead and NetWrite CodeGen tests Made scoreboard header accessible Merge branch 'master' of sbox
4 Years Ago
Weapon Titles PickupFeed HUD
4 Years Ago
A few more Rust materials Rust Export: Fix AO export
4 Years Ago
rust vehicles Rust Export - Fix error with multiple colliders
4 Years Ago
rust rocks Rust Export supports detail layer Rust Export cache GetTextureChannelSingleColor Rust Export export MeshCollider Merge branch 'master' of sbox
4 Years Ago
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
4 Years Ago
WalkBob, Lean, Fovspeed
4 Years Ago
Prediction fixes
4 Years Ago
Implement ShiftIntermediateDataForward Prediction fixes
4 Years Ago
UI copy and paste
4 Years Ago
Speed up Assets.LoadAll a little bit
4 Years Ago
Ignore missing entity spawnicon icons IEquatable for TimeSince, TimeUntil Compare C# predicted data, warning on different (this'll need something done to it in the future, but it works for now)
4 Years Ago
Don't call RPCs if !Prediction.FirstTime Don't play sounds if !Prediction.FirstTime Don't create particles if !Prediction.FirstTime Don't do surface effects if !Prediction.FirstTime
4 Years Ago
Strip SetPredictionEligible Entities stop being predictable when they lose their local player owner
4 Years Ago
Ignore addons/*/Properties/launchSettings.json Refactoring context Texture.Load can supress missing warnings Added Sandbox.LoopEvents to Sandbox.Game Made a bunch of systems use LoopEvent.Init to init CameraModifier clean on shutdown/init
4 Years Ago
Don't create code if code folder contains no .cs files
4 Years Ago
Revert "Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range" This reverts commit 26f05d1e5a3a8015c835ecd9e65d837729112242.
4 Years Ago
Texture compile Remove DebugOverlay