6,664 Commits over 2,345 Days - 0.12cph!
Fixed NREs
Updated Manifest
Phrases
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Valve fixed skin issue, this is a proper fix
Removed unused hand IK code
Fixed aim angles not being broadcast if player standing still
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Ladder climb animation (rough)
Order stuff when generating code, to make it more deterministic
Fixed command line not running
Fixed NRE in TerrainQuality.OnEnable on server
ConsoleSystem.Index.Dict is public, for modders
Fixed context menu options not being sorted
Sped up player turn rate when moving
Skinnables replaced ItemType
Removed SteamInventory debug
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled
Fixed convar text output somtimes being odd
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Removed clientinfo attribute
Stack Steam Inventory resources (wood, metal, cloth)
Spawn with rock skinned to previously chosen skin
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Icon positions for new skinnables
added playerseed <int> editor command
network++
fixed NRE in FixStacks
Fixed warnings, manifest, phrases
Disabled full stack trace (seems to be crashing the editor)
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status