userGarry Newmancancel

19,240 Commits over 3,898 Days - 0.21cph!

4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Properly fixed wrong player running console commands
4 Years Ago
Fixed potential crash when joining a server and getting errors
4 Years Ago
Fix autocomplete box sticking around on console input submit
4 Years Ago
Fixed warnings in menu
4 Years Ago
Release cached resources on load Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately Fixed running console commands from the wrong player
4 Years Ago
Resource precache test
4 Years Ago
dm_testingmap_02 build
4 Years Ago
Fixed bow/arrow material testmap 2 tweaks
4 Years Ago
Native glue splitting
4 Years Ago
Added Global.MapName
4 Years Ago
Bind LocalVelocity Entity MoveDone, MoveBlocked callbacks Added ModelEntity.MoveTo Implement string.ToType for Vector3 and Angles Create FuncDoor.cs Undone debug messages Merge branch 'master' of sbox Fix dev hotspot normal map
4 Years Ago
Added PointLightEntity
4 Years Ago
Spawnflags
4 Years Ago
Make contents of this addon available to client download Fixed getting 2 pistol ammo every time you walked into a trigger :S Merge branch 'master' of dm98 TickPlayerUse
4 Years Ago
Create Rebuild-Game.bat
4 Years Ago
Disable stronghandle assert
4 Years Ago
Pass EntityIOTargetType_t in InternalEntityConnection Added Entity.EntityName Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly Use [Input] for hammer method inputs Create FuncButton.cs Create IUse.cs FuncButton implement IUse Create AmbientGeneric.cs Added player +use'ing Store fireable entity outputs Merge branch 'master' of sbox
4 Years Ago
ClientInput.CursorAim sensible default Don't send .vpk files in NetworkAssets Fixed properties not using attribute name Making entity property names case insensitive Added Entity.InternalEntityConnection, fill from map key values Added Button.Voice Added [HammerInput]
4 Years Ago
Added Mouse global static class, fixed cursor disappearing when toggling between main menu Merge branch 'master' of sbox
4 Years Ago
Added Screen class
4 Years Ago
Fix header content placement This fixes the wrong header content placement introducted by #1 , jittering on scroll is still fixed Before: https://m0uka.dev/u/RYBaTE.png After: https://m0uka.dev/u/bxZ8Ev.png Merge pull request #2 from m0uka/patch-1 Fix header content placement
4 Years Ago
Fixed pointer-events not creating panel request for mouse input if it didn't have children Add Panel.MouseScreenPos Add Panel.MouseDelta Input handles multiple mouse buttons ButtonEvent can take a ButtonCode Added ClientInput.SetButton InputRouter.CursorDelta Added Vector2.ScreenSize Added cursor aim to usercmd Merge branch 'master' of sbox
4 Years Ago
Cleaning up
4 Years Ago
Support hotloading assets over the network
4 Years Ago
Isolating client filesystem, addons can define glob to download files, files saved by crc
4 Years Ago
Add color tests to border tests
4 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
4 Years Ago
Skin changes didn't stick This should precache them properly
4 Years Ago
Tweaked skin to stop it being shiny in the dark Compile testmap Prevent lockup during buildcubemaps
4 Years Ago
Fix damage indicator stopping spinning
4 Years Ago
Play sounds on the weapons on shoot so they're not culled by pvs
4 Years Ago
Wall size fix Write network data after hotload Prediction check dictionary before blindly trying to restore from Add collision to this wall Merge branch 'master' of sbox
4 Years Ago
Don't select empty weapons, switch away from empty weapons Weapon icons
4 Years Ago
Strip out all the unused native precache stuff Implement precache tables in c# (this might not actually precache yet) Merge branch 'master' of sbox
4 Years Ago
Fix ui scale not changing unless the screen changed size
4 Years Ago
TextEntry placeholder Allow cookies to be used in menu, allow set/get json data, save in config Allow TextEntry to have a history, can be saved in cookies Added TextEntry.HistoryMaxItems Console input has persistent history Ignore cookies
4 Years Ago
Console autocomplete Autocomplete does convar partials too (ie map ...) Root Panels can define their own scaling strategy Developer UI scaling is 1:1 Adding a clear to the start of the frame render Console style clean up Merge branch 'master' of sbox
4 Years Ago
UITests - adding position test, which shows an issue Started work on autocomplete for textentry Add position test to menu Fixed transition bottom using wrong height % Adding InternalLabel, which Label proxies. This lets us have children on the Label panel. package updates Text-Shadow cascades Fixed label layout Panel.GetChildIndex Panel.GetChild( index ) Panel.ChildCount Panel.UserData (object) Add Menu panel Autocomplete working test Merge branch 'master' of sbox
4 Years Ago
Update CommandFlags ( was using source1 flags ) Add FCVAR_MENU, FCVAR_MANAGED Generator: strip attributes from overloaded [ClientCmd] methods string.QuoteSafe handle null Changed how console system works so we have to do less work. Stuff might be broke. Merge branch 'master' of sbox
4 Years Ago
Check authority on setting pos/rot etc
4 Years Ago
Check permissions for suicide, noclip, devcam Merge branch 'master' of sbox
4 Years Ago
Throw weapon on drop Delete ragdoll after 20 seconds Ragdoll collision groups Crossbow bolt use DeleteAsync
4 Years Ago
Fixed GameTask not running Add GetInteracts* for collision property Removing unused code Bind ModelEnt.SetInteracts* Give player CollisionLayer.Player Explicitly define player movement layers Layer caps Added Entity.DeleteAsync( float seconds ) Weapon collision group so player doesn't stomp it through the world
4 Years Ago
dm_yard update