8,237 Commits over 2,649 Days - 0.13cph!
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
Don't let players place building blocks too far away
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Staggered build starts, more info on task retry
Catch "Crash!!" build errors too
Upload scripts for dev/dev-debug
Shaders in asset bundles now work
Use old generation method
Implemented limited networking
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
A greasy script that tries to remove duplicate textures and re-route the id on materials
Bundle creation using the new system - but running into "hash collisions were detected" errors
Missing Profiler.EndSample()s
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Made crafting times server lag independant
More profiling
Disregard empty chats
Tweaked tickrates
Fixed being able to walk through doors
Fixed codelock sending whitelist to players
Fixed compile errors
Fixed build error spamming 10 times
Fixed server compile error in PVT commit
Fixed NRE in playerloot
Fixed x86 copy paths
Removed SteamNative
Store the constructionCollision in the buildingblock prefab
Fixed client not being able to interact with doors
More bundle fucking about
More server profiling
Changed how AI ticks to better ration timings
Fixing players not being able to walk through open doors
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
Fixed NRE in ConstructionRenderer.UpdateMaterial
Fixed save load spam
Re-applying changes - hopefully for real this time.
Undoing changeset that turned everything into empty files - gj @plasticscm