6,606 Commits over 2,192 Days - 0.13cph!
Fixed NREs when disconnecting from a demo
Enforce ClientAdmin setting on convars
Converted some methods to properties
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/
Voice data recorded to demos
Record initial camera position to demo
Skins are no longer marketable while they're in the item store
Fixed server browser list scrollbar
Fixed spawn/spawnitem not working
Cache waterfactor, waterdepth
use Entity.WaterDepth for ai queries
Increasing navmesh bounds
Chicken doesn't use horse footsteps
Cleaned footsteps
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Ai should sense corpses too
Balanced animal favour running in straight line
Improved performance of removing from Grid<>
Ai doesn't eat when it's got threats
Fixed AI quickly running back to previous spot when running fast
Ai bit more afraid of humans
Fixed Ai floating off ground slightly
Fixed spikes when removing entity
Resizing every speedtree without care or consideration
Animal attacks show hud damage indicator
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
External walls block ai
External gates block ai (unless open)
Ores block ai
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
Fixed spinner wheel skinnablility