19,254 Commits over 3,898 Days - 0.21cph!
Hide bullshit changelists
Latest data
Moved blog into controller type
Section preview
Updated changelist
Agg second times etc
Added OsSmall
Agent jumbles
Rebuild latest every 10 mins
Web stats ignore bits, wordpress pingbots, log os
Close dead sessions, linear, nicer
The dirty buckets
Trim port from host
Reverted previous changes (sorry guys not ready, maybe next patch)
Log refresh rate, added TargetFrameRate
Log refresh rate proper
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
GameSession performance info
Performance rainbow
Analytics, send performance info
Moved missing api descriptions to steam_api_missing.json (was defined in code)
Added SteamAPI_RestartAppIfNecessary to missing
Made SteamNative.SteamApi less hacky to initialize
Added Client.RestartIfNecessary
Generate latest if it doesn't exist
Session update/close use partition key
Count updates
async fix
Don't build latest for all, build on demand
Latest Data
use sid as game session id
Fixed sales info not showing
New aggregate urls
Templates
Sales names
Set id's as md5s, since they're just hashes anyway
Latest
Fixed other urls
Removing trigger history
Analytics force closing detection
Cleanup
Include updated sessions in query
Latest
Session force closing
More restrictive analytics
Latest Data
Footer height
Cleaner footer
Include updated sessions in query
Plastic hook queue
Use queues for plasticscm hook
Update sessions with last seen
Fixes
Compile fix
Analytics start
Estimated unique user count
Game Session graph works again
Estimated unique user count
Fixed DeletePages
Partition fix
This ain't the right move