userGarry Newmancancel

19,200 Commits over 3,898 Days - 0.21cph!

10 Months Ago
Update config.yml
10 Months Ago
Don't try to init steam during unit tests (!)
10 Months Ago
Bootstrap more linearly Fix unit tests
10 Months Ago
Remove unused Bootstrap cleanup More Bootstrap cleanup
10 Months Ago
hunch satisfied, fuck steamworks
10 Months Ago
Just testing a hunch
10 Months Ago
Upload to default branch (not staging) Fix NRE
10 Months Ago
Fix warnings
10 Months Ago
more NetworkTable unit tests Lift restrictions on Sync var types (it'll error now instead of silently ignoring)
10 Months Ago
Fix NRE Split heartbeat message into ping and pong
10 Months Ago
Update packages in tools
10 Months Ago
ServerList modal
10 Months Ago
Exception wrap INetworkListener calls Move FriendsListModal
10 Months Ago
Map list right click menu Fix NRE in ClothingContainer.Apply Transition cards in
10 Months Ago
Remove unused These updated after a full resource build Package updates Update packages
10 Months Ago
Fix loading screen not being interactive
10 Months Ago
Player Pusher - this doesn't feel like the best way to do this
10 Months Ago
String table, empty entry unit test
10 Months Ago
Split NetworkTest into Gun
10 Months Ago
Handle empty entry in StringTable Don't try to multiple Term GameObjects Differentiate between Network Root objects and network objects in tree Fix network object serialization Better errors when component deserialize errors Don't network spawn disabled objects
10 Months Ago
Network spawn cleanup
10 Months Ago
When serializing network objects, don't include child network objects
10 Months Ago
Add ParticleModelRenderer Move Prop to WorkInProgress Move ParticleModelRenderer to WorkInProgress
10 Months Ago
Handle exceptions in Panel.FinalLayout
10 Months Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
10 Months Ago
Fix crash in ComputeMass
10 Months Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
10 Months Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
10 Months Ago
Fix NRE when reporting project errors
10 Months Ago
We don't need to route EngineLoop.Exiting via native
10 Months Ago
Fix engine convars not saving
10 Months Ago
Warnings as errors in PRs to match main CI
10 Months Ago
Add foorsteps component
10 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
10 Months Ago
Reset launch args when joining a server Join active session by default, on map list
10 Months Ago
Make steam's richPresence kind of work
10 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
10 Months Ago
Add GameObject.Network.OwnerConnection
10 Months Ago
Don't try to respawn other players on map load Add text chat Walk key works Player tag
10 Months Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
10 Months Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
10 Months Ago
Default fps_max to 200 instead of unlimited
10 Months Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
10 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
10 Months Ago
Player dresser
10 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
10 Months Ago
Multiplayer capable
10 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
10 Months Ago
Merge fuckup
10 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)