userGarry Newmancancel

19,200 Commits over 3,898 Days - 0.21cph!

10 Months Ago
Fix GameObject.Clone not setting parent
10 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
10 Months Ago
Use MakeDirty in a bunch of places, now we can
10 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
11 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
11 Months Ago
New native sentry dsn so we don't get entity branch errors
11 Months Ago
Don't report shutdown exceptions (proper)
11 Months Ago
Remove unused codegen units Update CodeGen.Targets
11 Months Ago
Codegen Engine assemblies (#1438)
11 Months Ago
Tweak, generated files go in obj/.generated - which is better because a lot of the time find already ignores obj folder
11 Months Ago
Add CodeGen.Targets Added CodeGen project Codegen processes whole project, copies to .generated Don't compile CodeGen.exe into root Fix warnings in generated code
11 Months Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
11 Months Ago
Extra logging when out of order connect
11 Months Ago
Reduce network debug
11 Months Ago
Try to enforce a single voice recorder
11 Months Ago
Fix steam lobbies not networking
11 Months Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
11 Months Ago
Fixed most common exceptions
11 Months Ago
Fix null strings thinking they're not strings
11 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
11 Months Ago
Dress the player in their own clothes
11 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
11 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
11 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
11 Months Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table
11 Months Ago
Fix component members without source info being ordered randomly
11 Months Ago
Instantiate to Clone Add ptt mic to player
11 Months Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
11 Months Ago
Fix tags not always getting applied to scene objects
11 Months Ago
Members with [Expose] are always exposed
11 Months Ago
BytePack dictionary support + tests
11 Months Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
11 Months Ago
Clean up
11 Months Ago
Remove Time.Tick
11 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
11 Months Ago
Don't leave the server when joining
11 Months Ago
Update for new networking
11 Months Ago
Cleanup Network protocol++
11 Months Ago
Changed Sync.IsProxy to Sync.Query
11 Months Ago
Fix tests
11 Months Ago
Add Obsolete to INetworkSerializable
11 Months Ago
Fixes
11 Months Ago
CharacterController use sync vars Remove INetworkSerializable
11 Months Ago
Put Sync updates on regular network update
11 Months Ago
Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable
11 Months Ago
Clean up
11 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
11 Months Ago
Add shooter decals to some scenes
11 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
11 Months Ago
Update sentry DSN Fix NRE in rigidbody