userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Updated SteamNative
10 Years Ago
Windows Build
10 Years Ago
ambiguous call to overloaded function
10 Years Ago
Windows Build
10 Years Ago
Replaced Log2f with a macro
10 Years Ago
Windows Build
10 Years Ago
Wrong VS version !
10 Years Ago
Windows Build
10 Years Ago
Fudging
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Added RustNative Startup Check
10 Years Ago
Windows Build
10 Years Ago
Added RustNative_VersionCheck
10 Years Ago
Windows Build
10 Years Ago
Windows Build
10 Years Ago
Enabled shader stripping - lets see how much trouble this causes
10 Years Ago
Implemented Green T-Shrt Implemented Snow Jacket
10 Years Ago
Resized some textures (for sdk, github size limits)
10 Years Ago
Player model scene - initial commit
10 Years Ago
Initial commit
10 Years Ago
Root dir
10 Years Ago
Updated texture res on bolt rifle vm
10 Years Ago
Fixed building upgrade system being out of sync protocol++
10 Years Ago
Fixed ironsights not working
10 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
10 Years Ago
Added save/load protocol
10 Years Ago
Tweaked tree bark substance
10 Years Ago
Updated @UnityVS (works with 64bit editor now!)
10 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
10 Years Ago
Added F2 options for draw distance and pvt
10 Years Ago
GA tweaks
10 Years Ago
Deleted unused stuff
10 Years Ago
Compressed some textures that were probably uncompressed for a good reason
10 Years Ago
Tweaked GA session timeout
10 Years Ago
Fixed tree health/wood gather amounts
10 Years Ago
Don't run item commands if too far away
10 Years Ago
Blunt concrete impact had a bullet hole quad
10 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
10 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
10 Years Ago
Tweaked quality settings Tweaked LODs on player models
10 Years Ago
Added name tags
10 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
10 Years Ago
protocol++
10 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
10 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
10 Years Ago
Fixed stone hatchet having broken holdtype
10 Years Ago
Fixed sleeping bag owner id not surviving a load
10 Years Ago
Fixed hammer hitting slow