19,202 Commits over 3,898 Days - 0.21cph!
ambiguous call to overloaded function
Replaced Log2f with a macro
Added RustNative Startup Check
Added RustNative_VersionCheck
Enabled shader stripping - lets see how much trouble this causes
Implemented Green T-Shrt
Implemented Snow Jacket
Resized some textures (for sdk, github size limits)
Player model scene - initial commit
Updated texture res on bolt rifle vm
Fixed building upgrade system being out of sync
protocol++
Fixed ironsights not working
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Tweaked tree bark substance
Updated @UnityVS (works with 64bit editor now!)
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Added F2 options for draw distance and pvt
Compressed some textures that were probably uncompressed for a good reason
Tweaked GA session timeout
Fixed tree health/wood gather amounts
Don't run item commands if too far away
Blunt concrete impact had a bullet hole quad
Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose
SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
Tweaked quality settings
Tweaked LODs on player models
Reduced footstep sound volume
Reduced door close/open sound volume
Restored campfire sound
Fixed deploying campfires etc through some building parts
Fixed wooden box guide not functional
Fixed foundation collision sometimes being 10cm high
Added trim to foundation triangle
Fixed being able to build on unbuilt triangular frames
Fixed walls/railings placed on triangles facing inwards instead of outwards
Fixed stone hatchet having broken holdtype
Fixed sleeping bag owner id not surviving a load
Fixed hammer hitting slow