19,538 Commits over 3,990 Days - 0.20cph!
Get phrases from block grades too
Demolish 4x faster
Updated phrases
Pie menu disabled items, some phrases
Pie menu defaults, fixed key repeating
Overlay tweaks, foundation conditionals
Building block placement and upgrade costs
Added terrible looking overlay on building low health (removed health bars)
Simplified usage of model conditions
Added condition models for wall/window/doorway corners
Updated building_basic_all.max
Made conditional models work with new build system (wip)
Terrible looking health bars
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Initial stats balance for building components
Fixed placement guide not working
Converted remaining elements to new system
More building block conversions
Missed some rustle colliders
Tweaked creation order of loaded entities
Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Updated building_basic_all.max
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
Latest building_basic_all.max
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
Pie menu placeholder sounds
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Some placeholder building component icons
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
Merged pie menu branch into construction2
Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu
Added tool cupboard
Added player flags
Latest building_basic_all.max
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
New block socket
Made it so sockets can be set as rotatable
Updated building_basic_all.max
Raised floors/foundations 5cm
Building component level transitions