6,664 Commits over 2,345 Days - 0.12cph!
    
    
    
        
        
            
            
            
                
                Fixed viewmodel going apeshit when looking up/down
                
                
                
                
             
         
        
            
            
            
                
                Network entities can be parented to each other (wip)
Weapon worldmodels are now network entities
Cleaned up how item worldEntities are handled
                
                
                
                
             
         
        
        
            
            
            
                
                Added working torch
Bumped up texture res on viewmodels
Fixed MaterialReplacement replacing materials on particles (!)
Fixed being able to shoot campfire heat/damage triggers(!)
                
                
                
                
             
         
        
            
            
            
                
                Fixed bone lookup fuckups
                
                
                
                
             
         
        
            
            
            
                
                Resists are now updated on the UI
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Moved stag entity out of prefabs folder (not ready, was causing issues)
                
                
                
                
             
         
        
        
            
            
            
                
                SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
                
                
                
                
             
         
        
            
            
            
                
                I broked TakeDamage
Added warning if UpdateNetworkGroup can't find a parent
                
                
                
                
             
         
        
            
            
            
                
                Removed debug
Fixed network groups not always being updated properly
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update Child entity network group when parent updates
Menu blur, proper
Update player model in inventory at a lower rate (performance)
Server performance tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Refactoring playerstate/tick
Added spectate mode (for debugging)
Increased protocol
Fixed broken hold type on first spawn
Fixed rock 3rd person animations not playing
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed particle effects possibly being recycled too soon
Update entity's network group immediately if parent changed
Player ragdolls are now made of flesh
Added ImpactParticles dev scene (for Petur)
Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
                
                
                
                
             
         
        
            
            
            
                
                Added collider.GetMaterialAt( pos )
Stop the boar model importing its materials
                
                
                
                
             
         
        
            
            
            
                
                Added SceneToPrefab system (see readme for details)
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in UpdateNetworkGroup
                
                
                
                
             
         
        
            
            
            
                
                Fixed Bill killing himself
                
                
                
                
             
         
        
            
            
            
                
                Fixed effects breaking if destroyed first entity spawned
Hit effects now use material type hit
Melee attacks use bullet impact effects (temporary)
Fixed effects sometimes being parented to something random
Pool all Physics material names on server startup
                
                
                
                
             
         
        
        
            
            
            
                
                Added input.sensitivity (mouse sensitivty)
Added input.flipy (flip y axis)
                
                
                
                
             
         
        
            
            
            
                
                When sending effects attached to an entity, use the entity's network group
                
                
                
                
             
         
        
            
            
            
                
                Clear holdtype if sleeping
                
                
                
                
             
         
        
            
            
            
                
                Swap item positions by dropping on other items
                
                
                
                
             
         
        
            
            
            
                
                Fixed holdtype not being networked properly
Fixed stringpool error if string is null
Fixed attached effects position weirdness
Fixed networked effects normal being wrong
Removed debug: LOADED PLAYER STATE LOL
Fixed bolt rifle shoot smoke velcocity craziness
                
                
                
                
             
         
        
        
            
            
            
                
                This should fix EAC kicking family borrowed accounts
                
                
                
                
             
         
        
            
            
            
                
                Fixed awesome server crash when dropping an item on itself
                
                
                
                
             
         
        
            
            
            
                
                Fixed bolt action attack sound being incredibly loud
                
                
                
                
             
         
        
            
            
            
                
                Diagnosing network jumpiness
                
                
                
                
             
         
        
            
            
            
                
                Fixed FindBone not always working
                
                
                
                
             
         
        
            
            
            
                
                Should see other player's projectiles
Fixed shoot effects being destroyed when changing weapons
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented alex's torch viewmodel animations
                
                
                
                
             
         
        
            
            
            
                
                Added PlayerModel scene and devtools
Reorganised clothes prefabs into 5 slots
Tweaked clothes/skin materials
                
                
                
                
             
         
        
            
            
            
                
                Player model dev scene tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible clothes
Added cargoplane and supply drop models
                
                
                
                
             
         
        
            
            
            
                
                Fixed loading text not updating
Added events/server_schedule  system
Cargo plane should now spawn randomly (but doesn't drop anything yet)
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation not syncing proper
                
                
                
                
             
         
        
            
            
            
                
                Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
                
                
                
                
             
         
        
            
            
            
                
                Added server report command (creates debug txt file with object counts etc)