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19,202 Commits over 3,898 Days - 0.21cph!

1 Year Ago
Particle pool Use SceneDynamicObject for rendering instead of SceneCustomObject Use pool
1 Year Ago
Add SceneDynamicObject
1 Year Ago
Box emitter Particle simulation space
1 Year Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
1 Year Ago
Build sprite using geometry shader
1 Year Ago
Scope the active scene when ticking it in the editor Particle effect wip
1 Year Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
1 Year Ago
Don't yield jobs when we are one
1 Year Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
1 Year Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
1 Year Ago
Fucked it
1 Year Ago
Add TextRenderer component
1 Year Ago
Load collision rules from current game package Listen for addon config updates, update collision rules ComponentTypeSelector: add "New (x) Component..." option that creates component from query Updated DecalComponent, also moved it out of the Light folder Merge branch 'main' into networking
1 Year Ago
Fix assembly bytes not updating on fast hotload
1 Year Ago
Should fix dedicated server crash
1 Year Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
1 Year Ago
Clean up for merge
1 Year Ago
Engine handles network channel guids
1 Year Ago
Host handles channel id's Add status2
1 Year Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
1 Year Ago
Filesystem initialization in the right place for unit tests
1 Year Ago
Add missing dlls
1 Year Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
1 Year Ago
Get the engine env var from the process
1 Year Ago
Set the env var for the test folder during run
1 Year Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
1 Year Ago
Object update tests
1 Year Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
1 Year Ago
Network instantiate
1 Year Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Scene serialize/deserialize Network instance launcher Added SceneNetworkSystem Create networking.scene
1 Year Ago
Add GameNetworkSystem Snapshot transport
1 Year Ago
Assembly transfer
1 Year Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join
1 Year Ago
Handshake reduce
1 Year Ago
Gather required packages & menu packages from server's game
1 Year Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
1 Year Ago
Fix can't run sandbox.engine console commands from in game console
1 Year Ago
Named pipes 😊🔫
1 Year Ago
Refactor
1 Year Ago
Handshake framework Refactor
1 Year Ago
Warn if interopgen structs are less than pointer size, so should be marked with [small] Mark some stuff as [small] Bind SteamNetworkSocket, SteamNetworkConnection Cleanup
1 Year Ago
Ik scene
1 Year Ago
Update IK functions
1 Year Ago
Footsteps scene
1 Year Ago
Add AnimatedModel.Set Ik placeholder
1 Year Ago
Fix OnEscapePressed
1 Year Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
1 Year Ago
Fix NRE Fix exception whe ncopying Remove debug