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19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Increase api timeout
1 Year Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
1 Year Ago
Fix warning
1 Year Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
1 Year Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
1 Year Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
1 Year Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
1 Year Ago
Physics Lock scene
1 Year Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
1 Year Ago
Fix errors when launching in content mode Add Scene/New Scene
1 Year Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
1 Year Ago
Trace filters apply to hitboxes too
1 Year Ago
Fixed missed angular rotation lock
1 Year Ago
Fix PhysicsLockControlWidget squashing
1 Year Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
1 Year Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
1 Year Ago
Fix compile warning 🥳
1 Year Ago
Add trace test scene
1 Year Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
1 Year Ago
Fix sometimes not showing any errors
1 Year Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
1 Year Ago
Fix popup
1 Year Ago
Fix test to use new behaviour
1 Year Ago
Fix speellings
1 Year Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
1 Year Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
1 Year Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
1 Year Ago
Remove GlobalLobby Strip out GameLobby
1 Year Ago
Cleanup
1 Year Ago
1 Year Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
1 Year Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
1 Year Ago
Component EditorTool foundation (Camera Preview)
1 Year Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
1 Year Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
1 Year Ago
Fixed double time (sorry!)
1 Year Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
1 Year Ago
Asset Browser: bail async task when not valid
1 Year Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
1 Year Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
1 Year Ago
Run tasks in a scene scope
1 Year Ago
Make the mixgraph as simple as it can be
1 Year Ago
Strip out Context.Client Protect GameObjectDirectory a bit
1 Year Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
1 Year Ago
Fix audiostream crash
1 Year Ago
Name the threads properly
1 Year Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
1 Year Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
1 Year Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
1 Year Ago
Fix NRE's when playing video