userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

1 Year Ago
Consolidating network messages
1 Year Ago
Fix UISystem exceptions on startup Stop using Json for network messages Lock messaging down These network messages should be raw and uncomplicated, so lets do that
1 Year Ago
Components can send network data
1 Year Ago
Fix ByteStream when writing string Add ByteStream.ReadByteStream Cleanup
1 Year Ago
Scene take focus when clicking Show network status in heirarchy Don't include networked objects in scene snapshot Time fixes
1 Year Ago
Fix console cursor
1 Year Ago
Add TextRenderer component Fucked it Squash commit of VR components from vr branch Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Can debug draw Scene.PhysicsWorld with physics_debug_draw Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Merge branch 'main' into networking Refactor so PlayerController works as before
1 Year Ago
Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12)
1 Year Ago
Remove drag tags when dropping into scene
1 Year Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
1 Year Ago
Add PhysicsShape.Tags
1 Year Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
1 Year Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
1 Year Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
1 Year Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
1 Year Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
1 Year Ago
Don't call resource changed callback if interop isn't loaded
1 Year Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
1 Year Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
1 Year Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
1 Year Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
1 Year Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
1 Year Ago
Fog
1 Year Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
1 Year Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
1 Year Ago
Test scenes
1 Year Ago
A chance to die as a result of a collision
1 Year Ago
Particles can push physics objects
1 Year Ago
Made particle collisions smoother
1 Year Ago
Cleanup motion blur Cleanup
1 Year Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
1 Year Ago
Store random floats on the particle instead of using a seed
1 Year Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
1 Year Ago
Rotations
1 Year Ago
Stretch property
1 Year Ago
Color Group Fix color fucked
1 Year Ago
Can multiply colors together
1 Year Ago
ParticleFloat
1 Year Ago
Enum control closes when you select an option
1 Year Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
1 Year Ago
Include sheet_sampling.fxc
1 Year Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Merge branch 'main' into custom-particles Update ComponentSheet.cs
1 Year Ago
Temporary group header in componentsheet A few groupings
1 Year Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
1 Year Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
1 Year Ago
Support sheets
1 Year Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene