userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

1 Year Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
1 Year Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
1 Year Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
1 Year Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
1 Year Ago
Refactor
1 Year Ago
Rename some of this intersection stuff
1 Year Ago
Keep AO proxies updated after animation
1 Year Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
1 Year Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
1 Year Ago
Fix NRE in Gradient
1 Year Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
1 Year Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
1 Year Ago
Update sentry native dsn
1 Year Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
1 Year Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
1 Year Ago
Remove deleted bodies and shapes from m_CollisionEvents
1 Year Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
1 Year Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
1 Year Ago
Add experimental/temporary ragdoll capabilities
1 Year Ago
Add experimental SceneModel,SetBoneOverride
1 Year Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
1 Year Ago
Add generic TagSet
1 Year Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
1 Year Ago
Copy/Paste/Reset transform
1 Year Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
1 Year Ago
Add SceneMode.OnSoundEvent
1 Year Ago
Add SceneModel.OnGenericEvent
1 Year Ago
Fix CUtlString copying crash in animevent_t
1 Year Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
1 Year Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
1 Year Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
1 Year Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
1 Year Ago
Add BodyGroupsControlWidget
1 Year Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
1 Year Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
1 Year Ago
Don't publish fbx files
1 Year Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
1 Year Ago
Move scenes out of root Move components Cleanup test scenes
1 Year Ago
None of this is used, prove me wrong
1 Year Ago
Update the animation in the editor too!
1 Year Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
1 Year Ago
This isn't needed
1 Year Ago
Add SceneModel.MergeBones( SceneModel other )
1 Year Ago
Use Transform proxies instead of copying the transforms
1 Year Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
1 Year Ago
Fix startup error Performance scope animation update