userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
1 Year Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
1 Year Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
1 Year Ago
Don't call resource changed callback if interop isn't loaded
1 Year Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
1 Year Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
1 Year Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
1 Year Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
1 Year Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
1 Year Ago
Fog
1 Year Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
1 Year Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
1 Year Ago
Test scenes
1 Year Ago
A chance to die as a result of a collision
1 Year Ago
Particles can push physics objects
1 Year Ago
Made particle collisions smoother
1 Year Ago
Cleanup motion blur Cleanup
1 Year Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
1 Year Ago
Store random floats on the particle instead of using a seed
1 Year Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
1 Year Ago
Rotations
1 Year Ago
Stretch property
1 Year Ago
Color Group Fix color fucked
1 Year Ago
Can multiply colors together
1 Year Ago
ParticleFloat
1 Year Ago
Enum control closes when you select an option
1 Year Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
1 Year Ago
Include sheet_sampling.fxc
1 Year Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Merge branch 'main' into custom-particles Update ComponentSheet.cs
1 Year Ago
Temporary group header in componentsheet A few groupings
1 Year Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
1 Year Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
1 Year Ago
Support sheets
1 Year Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene
1 Year Ago
Particle pool Use SceneDynamicObject for rendering instead of SceneCustomObject Use pool
1 Year Ago
Add SceneDynamicObject
1 Year Ago
Box emitter Particle simulation space
1 Year Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
1 Year Ago
Build sprite using geometry shader
1 Year Ago
Scope the active scene when ticking it in the editor Particle effect wip
1 Year Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
1 Year Ago
Don't yield jobs when we are one
1 Year Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
1 Year Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
1 Year Ago
Fucked it
1 Year Ago
Add TextRenderer component
1 Year Ago
Load collision rules from current game package Listen for addon config updates, update collision rules ComponentTypeSelector: add "New (x) Component..." option that creates component from query Updated DecalComponent, also moved it out of the Light folder Merge branch 'main' into networking
1 Year Ago
Fix assembly bytes not updating on fast hotload