userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

1 Year Ago
TypeLibrary ignores Delegate types
1 Year Ago
Clean up
1 Year Ago
Add rotational vector getters to Transform Add additional aspect ratios
1 Year Ago
Paint prefabs different to gameobjects in GameObjectControlWidget Change how enable state is triggered
1 Year Ago
Rename SceneSource to SceneFile Add PrefabFile resource type Can convert a GameObject to a Prefab Can drag a PrefabFile to GameObject control widget GameObjects referencing a PrefabFile GameObject will serialize properly Changing Scene will automatically change scene of child objects Update turret scene
1 Year Ago
TreeView/TreeNode speedup Don't render NativeRenderingWidget if it's not visible Give nice warning when calling AssetSystem.CreateResource with invalid extension Allow overriding some of the SceneMapLoader functions
1 Year Ago
Wrap map loaded sceneobjects
1 Year Ago
Add GameObjectFlags IBodyModifier not used Map loading component test
1 Year Ago
Remove unused pvs stuff Don't delete the whole physics and sceneworld when removing a SceneMap Remove .vmap extension when trying to load a map Expose Map.PhysicsGroup, Map.SceneMap
1 Year Ago
Add SceneObject.MakeGameObjectsUnique, remove the old version of it
1 Year Ago
Update turret with movement
1 Year Ago
Only do this if we have a shadow controller
1 Year Ago
Create turret.scene Serialize GameObjects using their guid Add GameObjectControlWidget Enable GameObject reference serialization, uniquify them when duplicating + copying If physics is using a collider with a controller, use Move to move the object instead Update turret.scene Create TurretComponent.cs
1 Year Ago
Add PhysicsBody.Move - which complies with the ShadowController
1 Year Ago
Add Align To View ExceptionWrap Update
1 Year Ago
Add "Create Component", creates the .cs file with correct class name, adds new component to object
1 Year Ago
vsopen won't open a file unless a file line is specified Add BaseItemWidget.ItemClicked Added EditorUtility.Projects.WaitForCompiles() Fix a bunch of potential issues when deleting a listview during selection callback
1 Year Ago
Add open cs file to component context menu https://files.facepunch.com/garry/aba7d9f4-393f-455f-8af6-c7fe9ff2dc8a.png Use GizmoInstance.Settings for camera settings in SceneView PhysicsComponent.Gravity does stuff
1 Year Ago
Fix TypeDescription.SourceFile + SourceLine sometimes coming from a base class
1 Year Ago
CodeEditor.OpenFile will look through all the local project's code paths if relative path
1 Year Ago
Gizmo camera settings, camera smoothing
1 Year Ago
Allow setting max distance for Model hitbox Add TreeNode.OnActivated Add copy/paste/clear to ResourceControlWidget
1 Year Ago
Make sure serialized children and components are in the same order Don't rebuild the scene tree on hotload
1 Year Ago
Can double click on tree object to focus scene view on it https://files.facepunch.com/garry/49d23208-2d76-4b6d-9f93-d5e24b669d1a.mp4
1 Year Ago
Keep world position when reparenting Align view / frame Fix PointLightComponent position ModelComponent model hitbox instead of bbox Error prevention
1 Year Ago
Gizmo.Instance.FirstPersonCamera returns true if user input Validity checks when deleting physics shape from a body Add Gizmo.Hitbox.Model
1 Year Ago
Cubemap fix
1 Year Ago
Fix BBox not serializing to json right
1 Year Ago
Scene cleanup
1 Year Ago
Fix cubemap bounds https://files.facepunch.com/garry/37a3a9bb-3225-4fde-aa65-f39b984b52ed.jpg
1 Year Ago
Mark a bunch of stuff as only accessible from the main thread
1 Year Ago
Add EnvmapComponent, cubemap test scene
1 Year Ago
Add BBoxControlWidget Expose a few things in SceneCubemap
1 Year Ago
Fix Spotlight transform
1 Year Ago
Create lights.scene rust scene floor collider Keyboard shortcuts for copy, paste, duplicate, delete etc
1 Year Ago
Add Application.UnscaledCursorPosition Application.CursorPosition is unrounded, Add Application.DpiScale First person gizmo view look is smooth on high dpi monitors Fix yucky nodegraph cursor hacks
1 Year Ago
Increase shadow map size on the light component defaults Exception wrap Component callbacks Add ColliderBase Don't tick the active scene if we're playing
1 Year Ago
Tweak how Colliders initiate
1 Year Ago
This is unused
1 Year Ago
Move OpenBelowCursor to PopupWidget Fix NRE (even though it's handled)
1 Year Ago
Nicer add component menu Component context menu (can destroy components now)
1 Year Ago
Can enable/disable components Highlight pressed gameobject Don't allow parenting to own ancestor GameObject list support drag drop changing position etc
1 Year Ago
Build the toolbar Fix TreeView not resolving objects for keyboard movement, open state Tweak BaseItemWidget drop callbacks so we can handle dropping on edges differently Fix unit test not initializing Global.Assembly
1 Year Ago
Add GameObject.Active, Component.Active Fill out destroy logic, unit tests
1 Year Ago
Add Scene.FindAllComponents
1 Year Ago
Fix physicsbody UAF in Trace
1 Year Ago
Fix camera jolt when switching back to edtior Fix double play/pause Show gizmo debug for now Transform gizmo tweaks
1 Year Ago
I think this completely fixes the event system duplicates
1 Year Ago
Scene -> game mode
1 Year Ago
Fixed project settings layout being fucked Don't change window background color when unfocused Header bar Attempt to fix duplicate events in editor (still happening though)