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19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Custom particles (#80)
1 Year Ago
Namespace cleanup
1 Year Ago
Fix SpriteRenderer component
1 Year Ago
Add some common particle shapes
1 Year Ago
ComponentSheet group styles
1 Year Ago
Add Menu.AddOption Get bool state from BoolControlWidget
1 Year Ago
Add particles to create menu Optimize querying ParticleFloat/ParticleGradient
1 Year Ago
Fix rebuilding shapes every update :S
1 Year Ago
Prefabs work as they should Collision indicator has partcles Fix scene thumbnails not generating properly Fix collider warning (because it expects to be initialized before children) Fix triggers invalid json
1 Year Ago
Rename particle scene to Source Particles to avoid confusion
1 Year Ago
Particle prewarm, controllers, and opaque mode
1 Year Ago
Add ParticleGradient
1 Year Ago
Motion blur test scene
1 Year Ago
Add descriptions for particle scenes Make particle sequence time multi-component, so we can have direct set and/or time scale
1 Year Ago
ComponentSheet groups are nicer, folding Particle CollisionIgnore works Particle SheetSequence group Shader uses new helper classes
1 Year Ago
Add Sheet class for shaders Add Depth class Add Fog api Helpers
1 Year Ago
Send TcpChannel in a thread, so it doesn't lock up the unit tests Add Widget.UpdatesEnabled - which to be honest is fucking useless but it's there for completeness
1 Year Ago
Material::Init fully initialized material
1 Year Ago
r_dynamic_reflections 1 by default
1 Year Ago
Fix editor scene time Compile fix Fixed sprite shader fog
1 Year Ago
Add Connection.SendMessage
1 Year Ago
Nicer Task handling for GameObject/Component
1 Year Ago
Allow creating a TaskSource Fix warning
1 Year Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw Fix possible NRE on startup from cookies (?) Adding play and stop event (#49) This events has triggered when the scene is started or stopped. Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com> Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28 Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33) Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39) Make name unique when duplicating (ctrl+d) Make ID's unique when pasting Fix GameObject/Component references not filling in disabled objects Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48) Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4) Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces Remove drag tags when dropping into scene Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12) Keep selected object when starting play mode (sbox/issues/1340) Add some shorthand methods for PanelComponent Make PanelComponent partial (whoops) Add Setclass to PanelComponent ComponentList: Open menu on same screen as GameObjectInspector (sbox-scenestaging/issues/61) Make sure all our menu popups have a parent, make them stick to the screen their parent is on Component headers can be dragged into control slots Use fixed position when opening component context menu with the button It just feels slightly better this way Add support for moving multiple selected GameObject nodes in the hierarchy GameObjectNode is editable Added ability to create scripts from a template (sbox-scenestaging/issues/8) https://files.facepunch.com/tony/1b1811b1/sbox-dev_YEq525Gg0s.mp4 Tracked pose component has "Use Relative Transform" property Expose render/exclude tags to CameraComponent VR component cleanup, update VR test scene - Renamed components to better reflect their functions, dropped Component suffix - Drop update types - I can't think of a reason why you *wouldn't* want these to update constantly, but feel free to tell me if I'm being dumb - Comment everything for when our editor UI shows this stuff Fix Collider component not cleaning up its OnTagsChanged event Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD Merge branch 'main' into custom-particles
1 Year Ago
GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD
1 Year Ago
Update to latest api changes
1 Year Ago
Rename NetworkChannel to Connection Move GameNetworkSystem.Local to Connection.Local Don't special case MemoryPack in AC
1 Year Ago
Add Network.AssignOwnership Don't try to do NetworkUpdate if no network Added Network.Spawn( channel ) Changed RenderOverlay to IRenderOverlay Add INetworkListener Print joins and leaves in chat Host creates the player object, rather than having player create their own Update for IRenderOverlay Call SceneNetworkSystem.OnChangingScene when loading a scene
1 Year Ago
NetworkChannel has SteamId and DisplayName Network OnJoined event, which is called for local player too
1 Year Ago
Add GameNetworkSystem.OnChangingScene
1 Year Ago
Refresh the lobby list We don't need this scene now
1 Year Ago
Update default send rates Don't try to delete panels more than once More useful warning if SendMessageToUser is false
1 Year Ago
NRE diagnostics in OnIntersection Add Widget.SetContentHash
1 Year Ago
Redraw network status on change
1 Year Ago
Disconnect from server when leaving scene
1 Year Ago
Don't delete all network objects on disconnect if Id is empty
1 Year Ago
Don't send empty chat
1 Year Ago
Give scenes title and description Scene ignore Lerp SceneNetworkSystem keep map name up to date Send a final update before dropping ownership List lobbies on menu, show scene descriptions
1 Year Ago
Lobby data is case insensitive
1 Year Ago
Fix console exception on close Lobbies have names
1 Year Ago
Move ObjectMessages to here
1 Year Ago
Can move these object messages of the main network system now More BytePack tests
1 Year Ago
Handle new packed rpc arguments Carrying tweaks
1 Year Ago
Simplify message handling Fix tcp sending out of order
1 Year Ago
BytePack support TypeLibrary types Fix PropertyDescription sometimes setting twice Remove NetworkSerializer, build it into NetworkSystem Remove MemoryPack Clear Typelibrary's BytePack on assembly changed
1 Year Ago
BoolControlWidget support custom icons Add descriptions to tooltips on ControlSheet Don't try to load local packages when joining server Fix potentially adding null NativeMemoryBlock to pool
1 Year Ago
GameObject inspector header cleanup
1 Year Ago
Refactoring
1 Year Ago
Clean RPC system, ownership taking, renouncing
1 Year Ago
Fix warning Make BytePack internal, expose functionality via TypeLibrary Add a LocalChannel for local Rpc calls