userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Should fix dedicated server crash
1 Year Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
1 Year Ago
Clean up for merge
1 Year Ago
Engine handles network channel guids
1 Year Ago
Host handles channel id's Add status2
1 Year Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
1 Year Ago
Filesystem initialization in the right place for unit tests
1 Year Ago
Add missing dlls
1 Year Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
1 Year Ago
Get the engine env var from the process
1 Year Ago
Set the env var for the test folder during run
1 Year Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
1 Year Ago
Object update tests
1 Year Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
1 Year Ago
Network instantiate
1 Year Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Scene serialize/deserialize Network instance launcher Added SceneNetworkSystem Create networking.scene
1 Year Ago
Add GameNetworkSystem Snapshot transport
1 Year Ago
Assembly transfer
1 Year Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join
1 Year Ago
Handshake reduce
1 Year Ago
Gather required packages & menu packages from server's game
1 Year Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
1 Year Ago
Fix can't run sandbox.engine console commands from in game console
1 Year Ago
Named pipes 😊🔫
1 Year Ago
Refactor
1 Year Ago
Handshake framework Refactor
1 Year Ago
Warn if interopgen structs are less than pointer size, so should be marked with [small] Mark some stuff as [small] Bind SteamNetworkSocket, SteamNetworkConnection Cleanup
1 Year Ago
Ik scene
1 Year Ago
Update IK functions
1 Year Ago
Footsteps scene
1 Year Ago
Add AnimatedModel.Set Ik placeholder
1 Year Ago
Fix OnEscapePressed
1 Year Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
1 Year Ago
Fix NRE Fix exception whe ncopying Remove debug
1 Year Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
1 Year Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
1 Year Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
1 Year Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
1 Year Ago
Refactor
1 Year Ago
Rename some of this intersection stuff
1 Year Ago
Keep AO proxies updated after animation
1 Year Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
1 Year Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
1 Year Ago
Fix NRE in Gradient
1 Year Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
1 Year Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
1 Year Ago
Update sentry native dsn
1 Year Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4