userGriglercancel

1,296 Commits over 548 Days - 0.10cph!

10 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
10 Months Ago
added ddraw.clear command
10 Months Ago
compile fix
10 Months Ago
improved animal ragdoll position syncing, not jerky anymore
10 Months Ago
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10 Months Ago
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10 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
10 Months Ago
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10 Months Ago
horse ragdoll passes collision events back to be handled properly as fall damage
10 Months Ago
detatch tow when horse swims
10 Months Ago
renamed unclear player ragdoll param force->velocityOverride
10 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
10 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
10 Months Ago
reset saddle eye easing values when mount state changes
10 Months Ago
added printbinds command to print all your binds to the console
10 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
10 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
10 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
10 Months Ago
moved towing joint break limits to a convar for experimentation
11 Months Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
11 Months Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
11 Months Ago
horse ragdoll tweaks
11 Months Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
11 Months Ago
don't let ragdoll test convar try and ragdoll a client entity
11 Months Ago
stop trying to kill ragdoll twice
11 Months Ago
don't show health info on temp horse ragdoll
11 Months Ago
made it easier for the player temp ragdolls to stop
11 Months Ago
wallpaper gallery metas
11 Months Ago
client doesn't assume player ragdoll is always lethal
11 Months Ago
don't let player mount a ragdolled horse
11 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
11 Months Ago
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11 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
11 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
11 Months Ago
merge from garage_door_wire_fix
11 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
11 Months Ago
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11 Months Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
11 Months Ago
dropped explosion force multiplier on catapult by a factor of 10
11 Months Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
11 Months Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
11 Months Ago
using tow anchor transforms for angle testing, not body transform
11 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
11 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
11 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
11 Months Ago
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11 Months Ago
tweaked skidding values
11 Months Ago
using pooled lists for disabling client/server collider interaction in-editor
11 Months Ago
adjusted horse physics mat
11 Months Ago
horse skidding behaviour fixes and improvements