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662 Commits over 245 Days - 0.11cph!

Today
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
Today
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
Today
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
Today
merge from main
Today
merge from triggerbase_exclude_layers
Today
automatically clear/set exclude layers for all TriggerBase when toggled on/off
Today
defaulting triggerbase exclude layers optim to off
Yesterday
missing codegen
Yesterday
disabling/enabling wheel colliders with sleep state to reduce overhead
Yesterday
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Yesterday
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3 Days Ago
merge from triggerbase_exclude_layers
3 Days Ago
client compile fix
3 Days Ago
merge from triggerbase_exclude_layers
3 Days Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
3 Days Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
3 Days Ago
merge from main
3 Days Ago
merge from tugboat_sinking_parenting_fix
3 Days Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
3 Days Ago
merge from vehicle_build_privilege_fix
3 Days Ago
fixed vehicle building privilege cache reading as false negative
3 Days Ago
separated client/server convars for trigger excludelayer behaviour
4 Days Ago
merge from terrain_ignore_grid
4 Days Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
4 Days Ago
convar usage of excludelayers with triggerbase (default true)
4 Days Ago
merge from garage_door_fixes_2
7 Days Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
7 Days Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
7 Days Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
7 Days Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
7 Days Ago
merge from terrain_ignore_grid
7 Days Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
7 Days Ago
merge from main
7 Days Ago
merge from garage_door_fixes_2
7 Days Ago
fixed parenting issue with door controllers on ClosedCollider io parent
7 Days Ago
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
8 Days Ago
tool for checking trigger exclude layers for TriggerBase across assets
8 Days Ago
merge from coarse_grid_bounds_fix
8 Days Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
9 Days Ago
experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code - uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code - twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts - at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries
9 Days Ago
merge from terrain_ignore_grid
10 Days Ago
merge from main
10 Days Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
10 Days Ago
remove log
10 Days Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
10 Days Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
10 Days Ago
cleanup
10 Days Ago
better profiler marking