1,238 Commits over 518 Days - 0.10cph!
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put PlayerEnterDeepSea client rpc call back in with correct name
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Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
fixed setcolormenu not showing properly
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
fixed OBB rotation being in the wrong space
fixed undo buffer storing in the wrong order when clearing
fixed server leaking marching cubes data
undo/redo working, also fixed some tooltips
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
ripping out on-mesh hit guide MPB stuff
server runs marching cubes and generates collider
fixed save not working in sculpting
Fully removed PointGrid3D and associated jobs
removing more unused prefab setup
got the admin panel working for sculptures again
removed a bunch of disabled stuff from the dialogue prefab
removed some leftover signui stuff, float values used for sizing as it now supports that