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1,535 Commits over 699 Days - 0.09cph!

1 Hour Ago
merge from dont_bake_on_load
1 Hour Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
3 Hours Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
5 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
5 Days Ago
merge from main
5 Days Ago
merge from main
6 Days Ago
merge from playerboat_testfix
6 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
6 Days Ago
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6 Days Ago
merge from fields_mismatch_cleanup
6 Days Ago
missing nonserialized attribute
6 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
6 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
6 Days Ago
better property mismatch logging
8 Days Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
12 Days Ago
set useFlatBackCharm on viewmodels that need it
12 Days Ago
setup flatback variants for some other larger charms
12 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
12 Days Ago
merge from main
13 Days Ago
post-merge compile fix
13 Days Ago
merge from main
13 Days Ago
merge from dragbyangle_rebalance2
13 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
14 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
14 Days Ago
custom editor for attachments to help joint config
14 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
15 Days Ago
merge from playerboat_droppeditem_parent_fix
15 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
15 Days Ago
merge from dragbyangle_rebalance
15 Days Ago
merge from main
15 Days Ago
merge from playerboat_player_transfer_fix
15 Days Ago
replicated previous fix in jobs version of code
15 Days Ago
merge from playerboat_player_transfer_fix
15 Days Ago
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18 Days Ago
compile fix - missing debug ifdef around test fixture
18 Days Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
18 Days Ago
merge from automated_testing_ocean
18 Days Ago
more info in drag table test
18 Days Ago
merge from main
18 Days Ago
merge from main
19 Days Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
19 Days Ago
moved ScopedOcean from TestFixture->RustTestFixture
19 Days Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
19 Days Ago
removed old test fixture api usage
19 Days Ago
merge from playerboat_tests
19 Days Ago
merge from main
19 Days Ago
replaced missed topology usage
19 Days Ago
replace topology query in road terrain modification with type query
19 Days Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
20 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup