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29 Commits over 0 Days - ∞cph!

Today
merge from main
Today
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
Today
merge from main
Yesterday
merge from main
Yesterday
added simple pid implementation for controlling orientation when steering - needs more tuning
2 Days Ago
rolling/pitching with controls
2 Days Ago
fix client defines
2 Days Ago
disabled animation on dpv
2 Days Ago
fixed small gc alloc
2 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
3 Days Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
3 Days Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
3 Days Ago
▌▆▄▉▊ ▍█▌▆ ▇▆▋▄█▍▅▆▄▊ ▇▋▋▅▄▇▇▇▉ (█▋▉ ▌▇▄▌▋ ▊▄ ▌▆▊ ██▉▍▌▌▉▍ ▆▉█▌ ▍▌▅▄▄▆▆ ▉▍▇▉▌█)
3 Days Ago
Merge from main
6 Days Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
6 Days Ago
removed unecessary gc alloc in construction socket tests
6 Days Ago
update client dash on load
6 Days Ago
shark not assuming non-vehicle mountables in water are inflatables
6 Days Ago
Merge from main
6 Days Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
7 Days Ago
always applying stability/righting forces when mounted, rather than needing fuel
7 Days Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
8 Days Ago
Initial entity setup
8 Days Ago
Merge from main
8 Days Ago
Merge from main
9 Days Ago
Merge from main
10 Days Ago
Merge from main