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1,532 Commits over 669 Days - 0.10cph!

Yesterday
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
Yesterday
merge from main
Yesterday
merge from main
3 Days Ago
merge from playerboat_testfix
3 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
3 Days Ago
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3 Days Ago
merge from fields_mismatch_cleanup
3 Days Ago
missing nonserialized attribute
3 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
3 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
3 Days Ago
better property mismatch logging
5 Days Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
9 Days Ago
set useFlatBackCharm on viewmodels that need it
9 Days Ago
setup flatback variants for some other larger charms
9 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
9 Days Ago
merge from main
10 Days Ago
post-merge compile fix
10 Days Ago
merge from main
10 Days Ago
merge from dragbyangle_rebalance2
10 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
11 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
11 Days Ago
custom editor for attachments to help joint config
11 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
12 Days Ago
merge from playerboat_droppeditem_parent_fix
12 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
12 Days Ago
merge from dragbyangle_rebalance
12 Days Ago
merge from main
12 Days Ago
merge from playerboat_player_transfer_fix
12 Days Ago
replicated previous fix in jobs version of code
12 Days Ago
merge from playerboat_player_transfer_fix
12 Days Ago
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15 Days Ago
compile fix - missing debug ifdef around test fixture
15 Days Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
15 Days Ago
merge from automated_testing_ocean
15 Days Ago
more info in drag table test
15 Days Ago
merge from main
15 Days Ago
merge from main
16 Days Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
16 Days Ago
moved ScopedOcean from TestFixture->RustTestFixture
16 Days Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
16 Days Ago
removed old test fixture api usage
16 Days Ago
merge from playerboat_tests
16 Days Ago
merge from main
16 Days Ago
replaced missed topology usage
16 Days Ago
replace topology query in road terrain modification with type query
16 Days Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
17 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
17 Days Ago
merge from main
18 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
18 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength