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1,281 Commits over 548 Days - 0.10cph!

19 Minutes Ago
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33 Minutes Ago
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2 Hours Ago
merge from fixedupdate_cleanup
2 Hours Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
2 Hours Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
3 Hours Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
4 Hours Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
Today
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Yesterday
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
Yesterday
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
Yesterday
improved transform access
Yesterday
don't touch any tick interpolator stuff for NPCs during MovePosition
Yesterday
merge from triggerparent_pooling_leak
Yesterday
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
Yesterday
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Yesterday
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Yesterday
switched out parent triggers on plank and small_ramp deployables to use delayed exit
Yesterday
Yesterday
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
Yesterday
2 Days Ago
mrege from parent
2 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
2 Days Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
2 Days Ago
cleaned up leak in TriggerParent.IsClipping
5 Days Ago
merge from wall_parenting_triggers
5 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
6 Days Ago
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6 Days Ago
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6 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
7 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
7 Days Ago
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7 Days Ago
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7 Days Ago
█▅█▌▆▌▌▇▅▉▉█▊▊▆▋▇▍▄▅▉▉█▌ ▇▉▍▇▌'▆ ▄▊▅▄▍ ▌▉▅▅ ▍▅▇▆▉▇▅ ▇▋▋▋ ▊▉▋ █▄▍▋▊▉▊ ▍▉█ ▌▉▌▇▊▊▇ - ▅▆▋▄ ▍▅▆▍▉▆▆▅▉▄ ▉█▌▋▍▄ ▅▍ ▊▉▄▊▍▇▍ █▌▋▄█▊ █▋▊▉ ▍▊▌▄ ▇▇▋ ▍▇▇ ▅▍▉▊▉ ▆▅▊▆▄▆
7 Days Ago
don't let you push a PlayerBoat if you're parented to it
7 Days Ago
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7 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
▊▉▄▌▇▉▆▊ █▇▆▌▋▊█▊▋▋█▉▅▌▌▆▋▅' ▅▅▄▍▉▌▋▅█▌▅▊▋ -> ▆▋▍▌▍▉▅▆▉▆▊▌▍█▅▅▋▋▌▄▅▇▄▊
8 Days Ago
▄▆▇▉▍▊▌▅▆▍█▄▄▅▋▄▇▄▇▅▄▊▊▌ ▊▉▇ ▉▋▅▅▉▇▅▄▋▇▍▉▋▍▊▆▌▄ - ▇▍▉▅▉▋▉▊▍▍ █▊▉▍▇▇▆█▅▋▍▋▍ ▄▍ ▊▇▉▊▆ █▇▌ ▋▇▉ ▋█▅ ▇▊ ▍▇▅▉▅▌▄ ▅▇▊▆▅▄▅▉ ▍█▅▌ ▇▍▄▋ ▉▅▋▋▉▋▉▌ ▆▋▄▄█▌█▌▋▇ ▇▆▉▅▆▋▊▌▊▆▆▆ ▍▊▌ ▊▉ █▇▅█▇▋▌▄ ▇▍▅▅▅▍▇▅▄▊ ▋▆█▍▍ - ▄▋▅▇ ▊▍▌█▅▋▆▄ █▊▍▍ ▉▊▅▌▌▉▊▉▆▌ ▅▍▄▅█▅▉█ ▄▊▆█▆▄, ▉▉▄ ▇▌▍▍ █▅▊▅ ▉▆▄▅ ▉▅▊ ▄▋▋▌▇ ▍▇▅▉▄▉▆▋▄█ ▄▇▆█▇▊▇▍▋ ▌▇▍▌▌█▆▉▉▊██ ▆▊▆▄▍
8 Days Ago
▄▋▍▅▄ ▍▍▅▄▅▄▉▋ ▅▇▋█▌▇▇▋ ▅▇ ▅█▆ ▊▇▅▉ █▄▉▄▇▊▋▉▆▉█▄▅▉▄▉▆▉▍ (▆▉▊▆ ▉▉▍) ▇▌ ▋▋▇ ▊▍ ▉▋▍▄▊▋▊▄▍▊▋▍ ▊▍▋ ▅▍▍▄▇▌▍▌▌▍██▇ ▍▌█▆▌▅
9 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
12 Days Ago
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12 Days Ago
merge from naval_update
12 Days Ago
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12 Days Ago
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12 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
12 Days Ago
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12 Days Ago
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