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1,238 Commits over 518 Days - 0.10cph!

Today
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Today
merge from naval_update
Today
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Today
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Today
put PlayerEnterDeepSea client rpc call back in with correct name
Yesterday
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Yesterday
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Yesterday
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
Yesterday
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Yesterday
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Yesterday
█▍▇▋▍ ██▌▆▉▇ ▆▊ ▄▍▇▉▌▆ ▄▆▄▍▍ ▋▄▊▉▆▍▉▊ ▅█ ▆▉▄▍▅▆▋▍▉▊▋▅ ▌▍ █▆▇▆▍▇▄▇ ▄▇▄▍▌▍ ▊▆▄▋▄, ▅▋█▆▊▊▍'▆ ▆█▇▅▊▅ ▋▅▄▊ ▇▊▋ █▍█▋▌▅█▌ ▆▇▉▄▄▊▅ ▄▍ ▊▉▄▄▋▌▋▆█▌▄ ▋▊▊▋▅▇▋▌
Yesterday
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Yesterday
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Yesterday
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Yesterday
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
Yesterday
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Yesterday
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Yesterday
▉▄▆▌▅▇▄▊▊▅▉▌▄▉▋▊▊ ▊▌▆ █▅▊▍▇ ▍ ▇▉█ █▄ ██▇▆▄▋▄▉ ▋▄▍▉▇▇▅▍▍, ▅▉▋██▋▋█▇▇ ▉▅▄▉▆▅▅ ▅▇▋▆▊ ▍▉▅▅ ▆▉▊▆▉ ▆▄▇ ▇▌▋▉▄▋ ▉▌ ▊▇ ▉ █▊▉▊▇▆ ▆▋▆ ▊█ ▉▅▆▇█▆▋▅ ▋▆▅▊▅▇▇▉▄
5 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
5 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
5 Days Ago
fixed setcolormenu not showing properly
5 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
5 Days Ago
fixed OBB rotation being in the wrong space
5 Days Ago
codegen
5 Days Ago
merge from main
8 Days Ago
fixed undo buffer storing in the wrong order when clearing
8 Days Ago
compile fix
8 Days Ago
fixed server leaking marching cubes data
8 Days Ago
undo/redo working, also fixed some tooltips
9 Days Ago
merge from main
9 Days Ago
merge from hit_guides
9 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
9 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
9 Days Ago
ripping out on-mesh hit guide MPB stuff
9 Days Ago
server runs marching cubes and generates collider
9 Days Ago
fixed save not working in sculpting
9 Days Ago
missing change
9 Days Ago
further cleanup
9 Days Ago
Fully removed PointGrid3D and associated jobs
9 Days Ago
merge from main
9 Days Ago
removing more unused prefab setup
9 Days Ago
merge from gui_cleanup
9 Days Ago
removing more dead code
9 Days Ago
got the admin panel working for sculptures again
9 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
9 Days Ago
routed saving properly
9 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
10 Days Ago
compile fixes