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108 Commits over 30 Days - 0.15cph!

Today
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
Today
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
Yesterday
merge from main
Yesterday
merge from main
Yesterday
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
2 Days Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
2 Days Ago
only inherit mount velocity on ragdoll
3 Days Ago
re-enabling animation speeds for DPV
3 Days Ago
merge from main
3 Days Ago
adjusted serverside player colliders while ragdolling
3 Days Ago
added sit_dpv mountpose
3 Days Ago
added some more convar helper functions for ragdoll testing
3 Days Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
4 Days Ago
merge from main
4 Days Ago
merge from ragdoll_as_mountable
4 Days Ago
reworked ragdolling as a mountable
4 Days Ago
moved ragdoll convar to server
4 Days Ago
initial setup of serverside ragdolling with moderate bike collision damage
8 Days Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
8 Days Ago
merge from BurstClothFixes
8 Days Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
8 Days Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
10 Days Ago
merge from BurstClothTestBed
10 Days Ago
undoing some unintentional changes from merges
10 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
missing change on spring
12 Days Ago
added default materials for chain/spring/cloth
14 Days Ago
merge from main
14 Days Ago
got rid of noisy rotation constraint gizmo
14 Days Ago
adjust origin of clothsim on diver ak VM
15 Days Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
15 Days Ago
mrege from main
15 Days Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
15 Days Ago
configured ghostsheet with default length constraints
15 Days Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
16 Days Ago
updated test cloth mat
16 Days Ago
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16 Days Ago
cape cloth prefab setup
16 Days Ago
merge from main
16 Days Ago
updated test scene
16 Days Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
17 Days Ago
pickaxe chain controller LODing
17 Days Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
17 Days Ago
corrected LODing on cloth controllers for ghostsheet
17 Days Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
17 Days Ago
some chain material setups
17 Days Ago
fixed wrong rotation constraint axis being used for one of the limits
17 Days Ago
basic gizmos on constraints
17 Days Ago
fixed length modifier and gravity on capes