userGriglercancel

1,659 Commits over 791 Days - 0.09cph!

6 Hours Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
Yesterday
properly handle dialog closing on player death and sculpture destruction
2 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Days Ago
Gave sculptures bullet penetration again, but on the right branch
2 Days Ago
merge from main
2 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
3 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier
3 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
3 Days Ago
pull specific pass out of material instead of drawing all passes
3 Days Ago
merge from sculptures
3 Days Ago
small optim for better cache friendliness
4 Days Ago
smoothop optim
4 Days Ago
first pass on an explicit smoothing tool
4 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
4 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
4 Days Ago
set max brush size limit based on max sculptable bounds
4 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
4 Days Ago
replaced icons in sculpting gui
4 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
4 Days Ago
merge from main
8 Days Ago
merge from sculptures
8 Days Ago
juggled new tool icons a bit
8 Days Ago
merge from clipcurve
8 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
8 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
8 Days Ago
merge from ocean_sim_waterlevel_trace_fix
8 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
8 Days Ago
merge from sculptures
8 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
8 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
8 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
8 Days Ago
merge from sculptures
8 Days Ago
nre guard push collider adjustment
8 Days Ago
tightened up sculpture placement sockets
8 Days Ago
merge from main
9 Days Ago
merge from sculptures
9 Days Ago
merge from main
9 Days Ago
regenerated and updated rock sculpture guide mesh
9 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
9 Days Ago
corrected comment
9 Days Ago
enforce mesh renderer is enabled in sculpting gui always
9 Days Ago
final grid resolution set for rock sculpture
9 Days Ago
small gizmo and editor command fixes
10 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
10 Days Ago
Added tooltips to shapes
10 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
10 Days Ago
assigned concrete physics mat to block
11 Days Ago
merge from sculptures
11 Days Ago
merge from main
11 Days Ago
merge from sculptures/lods