1,271 Commits over 548 Days - 0.10cph!
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
improved transform access
don't touch any tick interpolator stuff for NPCs during MovePosition
merge from triggerparent_pooling_leak
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
▊▍▇▆▌ ▍▄█ ▋▅ ▍██▋▄▊▌▉▆▉▄▋▌ ▊▅▉▇█▍▄▄▇▄ ▆▊▌▉ ▅▋▄▉▄ ▉▍▅▋▇▌▆▉▄ ▇▉█▊▌▄ ▋▅▆▉▊▉▋▅ ▉█▅▄▆▄ ▋▋▅▍▍▆▍ ▉ ▇▆█-▆▇▄▊▌▉ ▉▋▋▌▍▉█▍
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
switched out parent triggers on plank and small_ramp deployables to use delayed exit
merge from ice_sculptures2
- renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
merge from ice_sculptures2, kept source to override previous merge from older changeset
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
cleaned up leak in TriggerParent.IsClipping
merge from wall_parenting_triggers
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs
- didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
█▍▄▋▇ ▊▅▊▌ ▅▉▇▊▅▄▊▉▌▅_▌▇█▆▄▇▊▉_▅▋▊▋▊▆_▊▆▊
▍▄▍▄▄▍▌▅ ▉▄▇ ▍▉▊ ▍▋▆▄▄▊ ▍▋ ▋▄▄▋▍▆▌ ▆▊ ▌▄▉▅█▊▋ ▄█▌▋ ▋▉▌▋▉▆▇ ▍▇▅▇ █▇▅▆ ▌▄▆▄▉▇▆██▍▄
- `██▄▉▍▉▌▅.▄▆▆▆▆▋▍_▍▍██` ▉▆▍ ▆▋▋▋█▆██ `▄▇▌▉▋▌▌▌▅▋▊▆▅` ▄▊▌▄▇, ▊▇ ▇▄▍█ ▋█ ▆▇ ▌▆▅▉▊▉▆▌ █▋▍▄ ▄▄▆▊▍▄▌▆▄▍▊▄▉▄▅▍▇█ ▋▆▊▉▄▍▊▄ ▉▉ ▋▌▇▇ ▇▊▇ ▆▋▇█▋▊ ▄▆▌ (▉▄▍▉█▆█▄▍▊ █▉▄▆▄▍ █▆█▆▉▇▋▍▋▌ ▆▄▍ ▄▊▉▆▅█▉ ▄▄▅ ▉▇▇█▊▆ ▌▆ ▉▆▉▆▇▊ ▄▇▆▇▄▋ ▊▄█▄▍▍)
- ▌▆▍▌█ ▌▇▅▌▍▆ ▍▄▋▍▊▊ ▋█ ▋▇▍▆ ▋▆▆▄▆ ▉▉▌▆ █▊█ ▉▆▋▌ ▋▍▆▋▅ ▅▆▆▆▌▍▇
- ▊▊▆▊▌ ▄▅▉▅▋▅▉▇ ▄▍█▇▇▇▇▍▍ ▋▌ ▅▆▄▊▍▍▌▇▉▆▆▊▆▄▉█▅▅ ▊▍ ▋▊█▄▅▌ ▍▍▉▊▇▊▍█ ▉▉▍█▉▅ ▍▋▄▅ ▋▇▆▇ ▋▌▆▌ ▇▋▄ ▉▌▄▉▅▄ ▌▌ ▍▌▊ ▊▌█▄▉▊, ▉█▄▄ ▉▇▆▋▊ ▉▆▊▇█▆ ▅▇▄ ▋▍▍█▅
- ▄▌▅▆▅▊█▌ ▋▇▊▇▍ ▋▍▍ ▉▋▋▉█▊▆▉ █▇██ █▆▉▊▄▇▍
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
▄▊▍▍█ ▆▄▌▋ █▅▇▄▆▋▌_█▄▆▄▆▋_▆▉▌▌▆█▆_▆▌▍▅▅
▄▄▉▉▉ █▅▌▉▋▋ ▋▊▆▇▉▊ ▌▅▆▍ ▆▍▌▊ ▉▉▅▊ ▊▅█▇ ▄▄▄ ▄▅▋▋▉▆▍▌▌ ▋▇▋▄▅▄▍ ▍▄▊ ▋▅▊▌ ▄ ▍▍▅▌▉▆ █▊▅▇▉█▅█▋▋▆▄▍ ▌▅▋▅ ▉▊▆ █▇█ ▆▌ ▇▇▊▋ ▉▄▅ ▆▊▇▋▊ ▋▊▉▋█ `▆▍█▄▊▄▍▆▌▊▅▇▋▅▅▌█▅▅▉▋▆▊▅.▌▇▉█▄█▌_▄█▄▄█▋▌_▋▆▋█`
█▅█▌▆▌▌▇▅▉▉█▊▊▆▋▇▍▄▅▉▉█▌ ▇▉▍▇▌'▆ ▄▊▅▄▍ ▌▉▅▅ ▍▅▇▆▉▇▅ ▇▋▋▋ ▊▉▋ █▄▍▋▊▉▊ ▍▉█ ▌▉▌▇▊▊▇
- ▅▆▋▄ ▍▅▆▍▉▆▆▅▉▄ ▉█▌▋▍▄ ▅▍ ▊▉▄▊▍▇▍ █▌▋▄█▊ █▋▊▉ ▍▊▌▄ ▇▇▋ ▍▇▇ ▅▍▉▊▉ ▆▅▊▆▄▆
don't let you push a PlayerBoat if you're parented to it
▋▍▉▆▄▍ ▄▅▇▇▄▋▅ ▆▆▋▍▉▌▊ ▉▄▅▍▊█▋▍▊▊▋ ▄▌ ▄▄▊▅ ▇▊ ▌▄▄▊▍'▄ ██▌▄ ▌▋█▉ ▍▄▊▌ ▊▊▊▆▄█▊▊ ▄▌▅▅▉▉▉ ▍▍▉ ▉█ ▆▌▅ ▍▌▍▋▌▆█, ▍▍█▌▉▊▍ ▊▍▊ ▍▇ ▍▊▇▋█▆ ▅▉▉▇▉▆▊▋▉▋▇ ▅▊▌▇▉▍▅▋
▅▊▇▌▍▅▄▉ ▆▆▍▉█▋▍▅▇▆█▊ ▄▄▌▌▋ ▌▊▉▅ ▅▊▅▅▋▍▉▉ ▍▆▄██▉▇▆▇▌▅▆█▄▇▍▍▆▅▋▉▄▄▉ █▇▄▊▌▇▊▋ ▇▉ ▇▍█ ▆▊█'█ ▉█▄ ▉▇▋▅▆▅▆ ▉▌ ▌▄▍▆█▍▄█
- ▋▇▄▅▇ ▌▌▊██▋ ▉▊▆▍▉▍▄ ▅▊ ▍█▊▅ ▅▌▉▉ █▋▍.▆▉▍▋▆█▍▅ ▉▍█▌▋█ ▍▆ ▉▅▇▆ █▌█▉▇ ▊▌▄▉▇▆ ▆▊ ▉▉▄▊▉▊▄▄ ▌▊▋▉▊▍▊▅ ▊▍█ ▄▉██▅ ██▊ ▉▌▊▅ ▊▅▅ ▆▍▍▊▄█ ▇▅▊▆ ▋▍
▋▇▆▄▄ ▋▍▊▅ ▉▊▉▍▋▊▇_▆█▉▌▍▇_▌▆▇▄
▋▋▌▊▅▄▄ ▊▍▋▅▍▉ ▋▆▅█▅▉▅▋▌▉▉▅▋ ▊▊ ▅▅▄▍▇▆▌▍▉▇█▉▋▄▅▇▊▋▊▊▊▆▇▋
▊▉▄▌▇▉▆▊ █▇▆▌▋▊█▊▋▋█▉▅▌▌▆▋▅' ▅▅▄▍▉▌▋▅█▌▅▊▋ -> ▆▋▍▌▍▉▅▆▉▆▊▌▍█▅▅▋▋▌▄▅▇▄▊
▄▆▇▉▍▊▌▅▆▍█▄▄▅▋▄▇▄▇▅▄▊▊▌ ▊▉▇ ▉▋▅▅▉▇▅▄▋▇▍▉▋▍▊▆▌▄
- ▇▍▉▅▉▋▉▊▍▍ █▊▉▍▇▇▆█▅▋▍▋▍ ▄▍ ▊▇▉▊▆ █▇▌ ▋▇▉ ▋█▅ ▇▊ ▍▇▅▉▅▌▄ ▅▇▊▆▅▄▅▉ ▍█▅▌ ▇▍▄▋ ▉▅▋▋▉▋▉▌ ▆▋▄▄█▌█▌▋▇ ▇▆▉▅▆▋▊▌▊▆▆▆ ▍▊▌ ▊▉ █▇▅█▇▋▌▄ ▇▍▅▅▅▍▇▅▄▊ ▋▆█▍▍
- ▄▋▅▇ ▊▍▌█▅▋▆▄ █▊▍▍ ▉▊▅▌▌▉▊▉▆▌ ▅▍▄▅█▅▉█ ▄▊▆█▆▄, ▉▉▄ ▇▌▍▍ █▅▊▅ ▉▆▄▅ ▉▅▊ ▄▋▋▌▇ ▍▇▅▉▄▉▆▋▄█ ▄▇▆█▇▊▇▍▋ ▌▇▍▌▌█▆▉▉▊██ ▆▊▆▄▍
▄▋▍▅▄ ▍▍▅▄▅▄▉▋ ▅▇▋█▌▇▇▋ ▅▇ ▅█▆ ▊▇▅▉ █▄▉▄▇▊▋▉▆▉█▄▅▉▄▉▆▉▍ (▆▉▊▆ ▉▉▍) ▇▌ ▋▋▇ ▊▍ ▉▋▍▄▊▋▊▄▍▊▋▍ ▊▍▋ ▅▍▍▄▇▌▍▌▌▍██▇ ▍▌█▆▌▅
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
▋▉▄▍▍ ▇▄▄▅ ▍▍█▅▅▋▇▇▆▄_▇▄▉▉▆▍▌▄_▄▍▋▍▄
▉▅█▆▇ ▇█▄▅.▍▄▅▊▄▅▇▍ ▇▌▆▍▊▅█▅ ▋▅▄▋▆▍▍▋ ▌▋▊▊▇ ▉▋█▊▉█
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█
- ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋
- ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
put PlayerEnterDeepSea client rpc call back in with correct name
▌▄▍▉▉▇ ▌█▇▋▉▆▌█ ▊▍▌▆▇▍▊▅▌ ▆▋ ▇▍▍▉▍ ▊█▊ █▉▇▄_▌▅▉▆▇▄ ▆█ ▆▋▉█ ▊▅▊▋▋▆ ▊▅▋▋▅ █ ▌▍▇▄▅▊ ▇▌▇▍, ▍▄▌▊▇ ▄▊▌▉▊ ▇▉▍▌▍▊▌▆ ▍▅ ▇▄▄ ▅▇ █▋▆▆ ▊█ ▋▅▊▅ ▊▍ ▄▍▊▉ ▌▆▉▄▇▍█
▆▉-██▆▍▊ ▍▋▌▌▇▇▌ ▅▌▋▅▆▄ ▍▍▄▉▆▅▊ ▌▅▍▌▄
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
▅▊-▊▋▄▇▉ █▇▍▍▆▌▋▆▍▇▇█▉ █▆█▄▊▋▇▅▋ ▆▌ ▍▋▊█▍▉▄▊▇▋ █▋▊▉▄ ▌▄▇█▇
▉▇▍█▊ █▄▍▆ ▉▆█▅▆_▉▇▍▋█▅ - ▆▄▆ ▋▉ ▅▉▉█ ██▋▇▊▄ ▌▋ ▇▉▌▍▅▅▉▄▅▉.▄▆▆▆▌▋ ▄▊▉▄▅▍█ ▍▉█▌▄▉▅ █▅ ▊▊▉▆
█▉▋▆▍ ▆▇▌█▇▌▋▄ ▅▇▊█▄▆ ▌█ ▉▆▊▍ ▆▇▌▋▉ ▆▅▍ ▉▍▊▋▆.██▇▉▋▌▌▌
█▍▇▋▍ ██▌▆▉▇ ▆▊ ▄▍▇▉▌▆ ▄▆▄▍▍ ▋▄▊▉▆▍▉▊ ▅█ ▆▉▄▍▅▆▋▍▉▊▋▅ ▌▍ █▆▇▆▍▇▄▇ ▄▇▄▍▌▍ ▊▆▄▋▄, ▅▋█▆▊▊▍'▆ ▆█▇▅▊▅ ▋▅▄▊ ▇▊▋ █▍█▋▌▅█▌ ▆▇▉▄▄▊▅ ▄▍ ▊▉▄▄▋▌▋▆█▌▄ ▋▊▊▋▅▇▋▌
▌▅▆-▅▊▌▅ ▇▌█▅▌▉▉▌ ▉▇▍▅▍▌▇█▌ █▄▄ ▋█▉█▌▍▇▆█▉▌ ▊▉ █▅▌▆▆█▋▌▅▌▍▌▋.▋██▊▇▋▉, ▋█▍▇▄▇▍ ▅▆█▍ █▇▉█▊█▅▊ ▍▆▆▉▉▉▉▄▅▍ ▋▋▆ ▅▄▋▄ ▅▉▆▌▉▊▉. ▋▍▉▉▆▇▋ ▄▉▊ ▋▆▉▌█▋▉▇ ▋▅▉▋▊▆▆▌▇▉▍▍▌ █▊ ▊▌▊▄ ▄▌▌▆▋
▄▌▉▋▊▆▆▌▉█ ▄▆▄▋▅▊▋▅▌ ▊▇▊▉▄▇▍▊▍▇▊▇▍█▅▇▍█▇▋▇ ▄▄ ▉▄█▋ ▄▊ ▄▇▋▌▌▉ ▆█ ▇██ ▊▊▇▉▌▄▅ ▋▌▇▆▅▇▇▉▊▆▄▉▊▉▍▍-▌▍▍█▅▍▍▍▊ ▍▍▄▊▋▉▋▍ ▆▍▅▆, ▌▆▇▉▆▍▍▇ ▋▌▌▋▋█▉▌ ▊▄▌ ▍█▊▅▇▇ ▌▌ ▋▇▉▇▉▋▊▍ ▋▉▍▌▄▍ ▉▌ ▅▄▇ ▍▆▄▌▇▆▅▅▌▆▄▄▅-█▄▆▄▆ █▆▍▄▉▋▆▊ ▅▋▄▌
▇▌▇▊▍▋▌ ▆▆▍▅▄▍/▆▌▌▄▋▅ ▇▅▇▌█▊▇▉ ▉▄▍▌▌▊ ▊▌ ▊█▍▋_▅▄▉▍▌▆ ▉▇▅ █▆▆▆.▌▇▇▄▄▌▄▊ ▆▆▅▇▅▆ ▇▇█▆▇▅▍▄
▌▉▊█▉ ▌█▋▅▉▇ ▆▆▋ ▅▅▊▅▅▍▄▅▊▅▉▊▊ ▍▋ ▅█ ▉ ▆▊█▉ ▊▆▊▉▆▆▇▋▊ ▋▄▅▇▅▄▌ ▅▅ ▅▋▌ ▉▌▌▆█▍▍▅▋▍ ▊▆▉▉█ ▉▊▊ ▋▋▍█▌▊▉ ▊▉▄▊█ ▅█ ▋▋▅▇▋ ▇▌▇▇▊▌▋▇.▌▋▊▊▇▉██▍▍▄▄▅▋ ▌▇ ▍▉▇ ▋▆▉▌█▄▋ ▆▌█▇▇▉▄▆, ▊▌▍▇▆ ▍▊▄ ▋▋▄▆▉▊ ▍▍█▄ ▉▍▅▆▌▆▉▉▆▊ ▍▊ ▉▉▍▍▄▍▇▉▆▇ ▅▆▌▄ ▇▌▅▊▌▉ ▍▆▍▄▅█▍ ▋▌▋▋▄▄▅▆█▇▊▊ ▍▉ ▌▌▅ ▌▍█ ▌▌▋▇▉▋█ ▋▇▉▍ ▋▉▄ ▊▋ █▊▄ ▅▋▌▌█▉▄ ▌▍▄▇▌ ▆▆▍ ▅▍▄▇▆▆ ▊█▌▌█▌. ▄▍▍ ▅█▉▋▋▋ ▍▍ ▆▌█▌ ▉▊ ▍▋▊▉ ▊▌▊▊▅█▋ ▉ ▇▍▄▄▊▄▍, ▍▌▍ ▆██▆▅▄▌'█ ▋█ ▄▋▌▅ ▋▆ ▇▅▆▉ ▆▄▍▅█▍▍ ▅ ▆▇▍▉
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊
- ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉