userGriglercancel

1,669 Commits over 822 Days - 0.08cph!

Today
manually reverted 161177 and tied it to a poolable.cachestatesoninit convar for further testing, stops the jungle fps drop
2 Days Ago
cleaned up test scene and meshes
3 Days Ago
test scene fluff
3 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
14 Days Ago
helper class cleanup
14 Days Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
14 Days Ago
reworked largest erosion job to use an inlined SoA view - reinterpret float array as a float4 in the loop, this lets you to get fully laned SIMD auto-vectorization without needing intrinsics original 47s erosion down to 29s with matching results
15 Days Ago
fixed empty procmap scene
15 Days Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
17 Days Ago
merge from main
28 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
30 Days Ago
properly handle dialog closing on player death and sculpture destruction
30 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
31 Days Ago
Gave sculptures bullet penetration again, but on the right branch
31 Days Ago
merge from main
31 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
31 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier
31 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
31 Days Ago
pull specific pass out of material instead of drawing all passes
31 Days Ago
merge from sculptures
31 Days Ago
small optim for better cache friendliness
32 Days Ago
smoothop optim
32 Days Ago
first pass on an explicit smoothing tool
32 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
32 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
32 Days Ago
set max brush size limit based on max sculptable bounds
32 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
32 Days Ago
replaced icons in sculpting gui
32 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
33 Days Ago
merge from main
36 Days Ago
merge from sculptures
36 Days Ago
juggled new tool icons a bit
36 Days Ago
merge from clipcurve
36 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
36 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
36 Days Ago
merge from ocean_sim_waterlevel_trace_fix
36 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
36 Days Ago
merge from sculptures
36 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
36 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
36 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
36 Days Ago
merge from sculptures
36 Days Ago
nre guard push collider adjustment
36 Days Ago
tightened up sculpture placement sockets
36 Days Ago
merge from main
37 Days Ago
merge from sculptures
37 Days Ago
merge from main
37 Days Ago
regenerated and updated rock sculpture guide mesh
37 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
37 Days Ago
corrected comment