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1,639 Commits over 760 Days - 0.09cph!

Yesterday
merge from sculptures
Yesterday
juggled new tool icons a bit
Yesterday
merge from clipcurve
Yesterday
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
Yesterday
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
Yesterday
merge from ocean_sim_waterlevel_trace_fix
Yesterday
OceanSimulation traces take proper account of the sea level, was previously assumed 0
Yesterday
merge from sculptures
Yesterday
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
Yesterday
slab tool to cut out a full rectangular slab out of the sculpture
Yesterday
rotate on plane option in sculpting gui bound to duck while rotating
2 Days Ago
merge from sculptures
2 Days Ago
nre guard push collider adjustment
2 Days Ago
tightened up sculpture placement sockets
2 Days Ago
merge from main
3 Days Ago
merge from sculptures
3 Days Ago
merge from main
3 Days Ago
regenerated and updated rock sculpture guide mesh
3 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
3 Days Ago
corrected comment
3 Days Ago
enforce mesh renderer is enabled in sculpting gui always
3 Days Ago
final grid resolution set for rock sculpture
3 Days Ago
small gizmo and editor command fixes
4 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
4 Days Ago
Added tooltips to shapes
4 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
4 Days Ago
assigned concrete physics mat to block
5 Days Ago
merge from sculptures
5 Days Ago
merge from main
5 Days Ago
merge from sculptures/lods
5 Days Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
5 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
5 Days Ago
merge from main
8 Days Ago
merge from terrain_anchor_tooling
8 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
9 Days Ago
merge from boat_foundation_clipping_improv
9 Days Ago
increase hull eject velocity
9 Days Ago
configured trigger hurt scaling on boat foundations
9 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
9 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
9 Days Ago
merge from sculptures
9 Days Ago
removed old wrong sculpting tooltip
9 Days Ago
merge from main
10 Days Ago
changed SculptingToolData from mono to static helper class
10 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
10 Days Ago
mark ice sculpture as hidden
10 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
10 Days Ago
merge from main
10 Days Ago
adjust push velocity for short time after sculpture edit
10 Days Ago
overlap censor bounds to avoid nasty visible grid