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685 Commits over 273 Days - 0.10cph!

Today
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
Yesterday
merge from main
Yesterday
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
4 Days Ago
merge from main
4 Days Ago
merge from wheel_collider_optim
4 Days Ago
merge from main
4 Days Ago
merge from backpack_refreshes_clothing_fix
4 Days Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
4 Days Ago
split container content hashes into deep and shallow, only used to determine if player clothing needs updating - using shallow for clothing so that backpack contents changing doesn't refresh all the clothing
4 Days Ago
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
8 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
8 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
9 Days Ago
TerrainMap uses NativeArray instead of managed
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
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15 Days Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
15 Days Ago
stationary player helis return cached grounded state instead of always calculating it
15 Days Ago
subs get boundary checks as well
15 Days Ago
merge from main
15 Days Ago
on by default
15 Days Ago
applied wheel toggling with sleepstate to helis and horses
15 Days Ago
merge from main
16 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
16 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
16 Days Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
16 Days Ago
merge from main
16 Days Ago
merge from triggerbase_exclude_layers
16 Days Ago
automatically clear/set exclude layers for all TriggerBase when toggled on/off
16 Days Ago
defaulting triggerbase exclude layers optim to off
17 Days Ago
missing codegen
17 Days Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
17 Days Ago
▍▇▉▉▌ ▉▅▄▅▄ ▅▋▋ ▉█▌▊█▆▍▄ ▄▇▅▉▄ - ▉▇-▍▉▄▋▉▉▅▉ ▅▄▊▊ ▋▉▍▋▆▉ ▉▄▇▆▍▉ ▄▅▅ (▌▄▇▍ ▌▄▌▅▊▄█▅ ▆▇ ▌▋▊▋▉▆█▄▉▍▄ █▉ ▍▊▉█▊█) █▆▉ ▋▄'▌ ▊▍█▇▊▋ ▇▇ ▊▉ ▉▇▌ ▉▍▊▋█ ▇▌ ▇█▌█▄▊▌ ▋▌ ▅▆▍▉ ▍▌▇▄▊
17 Days Ago
▄▊▉▍▌▊▆▍▆▇▋▉▆ ▊█▌▌▊▅█▋▆▉▅▊▇▅▊▌▇▆▅▉▉▅▌▍▋▌▍▄ █▅ ▆▅▆ ▍▇ █ ▍▇▉▄▄ ▅▋▄▇▇██▊ ▄▌▄ - ▉▄▋▉▉▌ ▄▌▅ █▆▅▇ ▄▇▇▋▅ ▍▄▋▅█ - █▇▋▊ █▇▉▇▇ ▆▅▊▆▆ ▌▍ ▄▆▋▌ - ▉▌▊▋▆ ▍▅▊▉▅ ▌▇▇▉ ▆▅▋▆▊█▊ ▄▍▍ ▆█▅▄▍▅ ▌▋▍▇▌▉▋▄
18 Days Ago
merge from triggerbase_exclude_layers
18 Days Ago
client compile fix
18 Days Ago
merge from triggerbase_exclude_layers
18 Days Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
18 Days Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
18 Days Ago
merge from main
18 Days Ago
merge from tugboat_sinking_parenting_fix
18 Days Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
18 Days Ago
merge from vehicle_build_privilege_fix
18 Days Ago
fixed vehicle building privilege cache reading as false negative
18 Days Ago
separated client/server convars for trigger excludelayer behaviour
19 Days Ago
merge from terrain_ignore_grid
19 Days Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
19 Days Ago
convar usage of excludelayers with triggerbase (default true)
19 Days Ago
merge from garage_door_fixes_2