userGriglercancel

886 Commits over 426 Days - 0.09cph!

2 Days Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
2 Days Ago
added inspector buttons
2 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
2 Days Ago
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3 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
3 Days Ago
split collider data SO out into its own file
3 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
3 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
3 Days Ago
added CoACD package locally to allow modification
4 Days Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
5 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
5 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
10 Days Ago
merge from generate_shorevector_optim
10 Days Ago
added indirect topology query job for normalized coordinates, improved TerrainWaterFlow from 11s to 900ms
10 Days Ago
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10 Days Ago
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10 Days Ago
optimized shore vector generation - 1s without burst, 500ms with - added indirect WorldPosition/Radii topology query and splt up slowest part of the shore vector generation to make use of it
10 Days Ago
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10 Days Ago
merge from missing_native_resetstaticfields_fix
10 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
10 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
21 Days Ago
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23 Days Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
23 Days Ago
merge from bc_viewmodel_fixes/frontier_hatchet
23 Days Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
23 Days Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
23 Days Ago
handling demo scrubbing and timescale 0 for batched projectiles
24 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
24 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
24 Days Ago
constraint editor on by default
24 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
25 Days Ago
gave BurstClothConstraint some rotation gizmos
25 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
25 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
26 Days Ago
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
26 Days Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
26 Days Ago
better BC defaults, natural gravity and disabled collision
26 Days Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
26 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
26 Days Ago
adjusted terrain ignore volume
26 Days Ago
cherrypick 127820
27 Days Ago
merge from main
27 Days Ago
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27 Days Ago
scene2prefab millitary_tunnel_1
27 Days Ago
adjusted volumes near chimney entrance
27 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
27 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
30 Days Ago
call init on vhacd Paramters props to get legit default values
38 Days Ago
merge from basesculpture_rpccleanup
38 Days Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs