userGriglercancel

1,314 Commits over 579 Days - 0.09cph!

Yesterday
▋▍██▉▌ ▄▆▇▇ ▌▌▅▄▇▆▉▍█▌█▇▄▋▋▍▋▊▋▅▉▌▆▆▆▆▄▅
Yesterday
▆ ▊▌▆▅▍▉▋▆ ▄▅▄██▊ ▊▅ ▆██▇ ▄▌ █▊ ▆▌▍█▇ ▅▉▌▅▌ ▆▆ ▉▍▉▆▊ ▊▅▌▍▇ ▆▋▊▋ ▅▇▋ ▄▅ ▋▇ ▉▌▄▉ ▆▍▌▉ ▆▇▊▇ ▇▊▇ ▍▅▊ █▋ ▉▊▍▊▆▌ ▉▍▅▅ ▅▋█▌▍▄ █▊▇▋ ▇▆▋▄▉▇ ▆▅▋▇ ▉▇▋ ▄▌▌▌█ ▇█ ▇▌█▄▅ ▍▌▉▊▇▉▉▇ ▋▇ ▆ ▌▍▄▌▉█▅▋▉▌ ▍█ ▍▄▆▍▇▌▇▉▌ ▋▌▊█▊██
3 Days Ago
▊ ▊▍▄▌▅ ▌██▄ ▆▅▉▆▊▊▍▄▅▉▄▌▌▉▍▇▆▌▆█▅█▉▅▍▆▊█
3 Days Ago
▉ ▄▉▊ ▍▇▍█▆▆ ▋▊ ▅▆▆█▄▌▄▋▋ ▇▉▌▋ ▄▉▊▋▌▇▌▋ ▅▆ ▆ ▄▅▅▉▍▊ ▍▌█▇▆▊▍ ▆▍▅▊▋▉▆ ▉▋ ▌▌▋▇ ▋▇▌▍▌▄▍▄█ ▍▊ ▉▌▅▇▊ ▇█▌▌▋█▍ ▆▆▍▉ ▄▊ ▆▆▆▋▉▌ ▊▍▉█▆▋▍ ▌▍█▄▍█ ▌▍ ██▄▌▊ ▆█▊▊▌█▌▇
25 Days Ago
initial reduction: 16->8 metal, 14->13 wood
28 Days Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
28 Days Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
30 Days Ago
merge from better_smoothing
30 Days Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
30 Days Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
31 Days Ago
moved ice block to Deployed layer
31 Days Ago
removed old movement/bullet blocker setup and other cleanup
31 Days Ago
stopped some unecessary cube marching enqueues when placed
31 Days Ago
merge from censoring
31 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
31 Days Ago
fixed wrong physics mesh assignment and server compile errors
31 Days Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
31 Days Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
34 Days Ago
merge from boat_wall_trigger_improvements
34 Days Ago
merge from ramp_plank_parenting_fix
34 Days Ago
merge from kinematic_shoredrift_fix
34 Days Ago
merge from trigger_parent_nre_fix
35 Days Ago
rebuild censor chunks and reapply properly when censorsigns changes
35 Days Ago
merge from obb_test
35 Days Ago
removed 3D gaussian blur entirely, it was too slow
35 Days Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
35 Days Ago
local-region OBB pointcloud fitting
35 Days Ago
slight cleanup, disabling blur for now
35 Days Ago
35 Days Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
36 Days Ago
merge from parent
36 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
37 Days Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
37 Days Ago
▉ ▋▉▆▉▋█ ▅▄▍ ▅▅▄ ▋▊▅▅▆▄▊▍█ ▅▋▅▉▉▄▌▉ ▍▅▄▆▊▄▆ ▇▍▄▅▊▆ ▍▍ ▆▋▅▄▅▆▋ ▋▉▇▅ ▉▌▅▍▆▇ ▆█▍▍▄▋▅▊▍ ▋▇▍▉ ▆▅▅ ▋▍▌ ▇▍▊▇▅ █▉ ▌██▇▆▍▌▋ ▇▋▍▄▅▍ ▍█▆ ██▌▍▄▄
37 Days Ago
█ ▍▇▍▌█▋▅ ▆▋▋ █▌ ▊██▊▉▌ ▇▅▍▅▊▉▊▇▇▆ ▋▋ ▊▊▄▉▋▆▇▍ ▊ █▍▌▇ ▌▍▊▄█▇ ▉▄ █ ▆▅█▌▋█▅▅▇▌▉▄▅▌▋▅ ▊▅▇▊▆ ▌▅▅▌ ▋▊ ▍▇▌▌▅ ▊▅▇▍ ▄▍▉ ▌▋▉▅ ▄▆▇ ▋▅▌▌▌▆ ▆█▅█ ▄ ▇▄▄▌▅▌▉ ▄▇▇▍ █▌▅▋▊█ ▌▋▋▄▌▉▄
37 Days Ago
merge from fixedupdate_cleanup
37 Days Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
37 Days Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
37 Days Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
37 Days Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
37 Days Ago
▇▄▄▇▌▆▉▋ ▄▊▋█ ▅▄▌
37 Days Ago
▅ ▆▌▄ ▅▍▌ ▋▇█▇▋▄▍▊ ▆▆█▉▋▄▉▉ ▌▊▅▅▇ ▉▆ ▇ ▍▉▆▌ ▊█ ▌▌▋▌▍▍▌█▌▄ ▇▊█ ▇▉▇ ▊▇▊▋ ▍█▍▌▉▅▄▄▇ ▆▋▅▄▌█ ▊▋▌▄▉▋█▋ ▄▋▋▅▍▋▊ ▍▌▅▍ ██▌▍▇▌ ▌▋▄▊▆▆▉▊▍▍▊ ▋▆▄▍▉ ▊▍▄▋▄▅ ▇▋▆▍▍▅ ▇▄▋ ▌▉▆▊ ▄▇▄ ▌▉▅▉ ▄▋ ▄▅▊ ▄▍▍▋▍▍▉▌ ▋▇▇▇
38 Days Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
38 Days Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
38 Days Ago
improved transform access
38 Days Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
38 Days Ago
merge from triggerparent_pooling_leak
38 Days Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
38 Days Ago
▊ ▍▇▆▌▍ ▄█▋ ▅▍ ██▋▄▊▌▉▆▉▄▋▌▊ ▅▉▇█▍▄▄▇▄▆ ▊▌▉▅ ▋▄▉▄▉ ▍▅▋▇▌▆▉▄▇ ▉█▊▌▄▋ ▅▆▉▊▉▋▅▉ █▅▄▆▄▋ ▋▅▍▍▆▍▉ ▇ ▆█▆▇▄▊▌▉▉▋ ▋▌▍▉█▍▉▋
38 Days Ago
▉ ▇▍▌▍▅▅█▉█ █▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆▇ █▆▌ ▅▆▍▋▍▋█▍ ▄█▇▋▄▍▊▌ ▄▇▋█▄▄ ▆▇ ▌▄▍▊▉▍▄▅▅ ▊▊▌ ▋▍█▆▌ ▆▋▆▌▌▌ ▍▊▋▆▄▊▋▋ ▅▍ ▊▌▍▌▋▇▄ █▆ ▉█▇▌▅▄▌ ▉▊▌ ▆▄█▄▅ ▍▄▌▋▍█▇▌█▌ ▅▄▉▇▄▍▊▌▉ ▆▇▊▋ ▊▆▆▅▅▍▍▌ ▅▌▋▌▋▉▇█▌▅▉▌▍▄▍▇▅ ▊▌▉▅▌▋▋▇ ▆▆ ▉▋▇▆▍▉