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1,819 Commits over 852 Days - 0.09cph!

1 Year Ago
merge from deep sea
1 Year Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
1 Year Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
1 Year Ago
half-broken application of baked shore vectors
1 Year Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
1 Year Ago
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1 Year Ago
renamed to BakedShoreVectors
1 Year Ago
1 Year Ago
1 Year Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
1 Year Ago
initial shore vector baker
1 Year Ago
drone camera view can look further down (60->80)
1 Year Ago
require drones to be marked hostile for sentry and SAM targetting
1 Year Ago
merge from boat_stability
1 Year Ago
compile fix
1 Year Ago
mereg from boat_stability
1 Year Ago
use the same buoyancy sleeping behaviour as tugboat
1 Year Ago
reduce anti-beaching accel
1 Year Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
1 Year Ago
improvements to sail performance
1 Year Ago
cleanup
1 Year Ago
higher drag for boats with no thrust-providing sails, calced infrequently
1 Year Ago
reduce wheel turn speed
1 Year Ago
scale sail thrust while lower/raising for smoother transition and less jerk
1 Year Ago
removed log
1 Year Ago
merge from naval_update
1 Year Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
1 Year Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
1 Year Ago
trying reduced sail thrust 3000->2000
1 Year Ago
boat stability work
1 Year Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
1 Year Ago
remplaced mesh colliders with primitive
1 Year Ago
replacing outboard motor hierarchy scaling with mesh import scaling
1 Year Ago
cleaned up some dead code in playerboat controls
1 Year Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
1 Year Ago
merge from burst_1_8_25
1 Year Ago
merge from main
1 Year Ago
moved HeightMap and TopologyMap query jobs to be deterministic
1 Year Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
1 Year Ago
burst update 1.8.18 -> 1.8.25
1 Year Ago
merge from drone_storage_slot
1 Year Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
1 Year Ago
merge from main
1 Year Ago
missing localize on rcmenu
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
undo typo
1 Year Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
1 Year Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
1 Year Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity