userGriglercancel

811 Commits over 395 Days - 0.09cph!

11 Months Ago
merge from main
11 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
11 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
11 Months Ago
Cherrypick cs102783 build fix
11 Months Ago
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11 Months Ago
Merge from broadphase_testing
11 Months Ago
switching to automatic box pruning
11 Months Ago
proper limits on hitch joint
11 Months Ago
merge from main
11 Months Ago
Merge from jobify_ocean_sim
11 Months Ago
overly simplified basis for hitchable entities
11 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
11 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
11 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
11 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
11 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
11 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
11 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
11 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
11 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
11 Months Ago
Merge from Entity_Query_Improvements
11 Months Ago
server compile fix
11 Months Ago
merge from hackweek_better_mountable_editor
11 Months Ago
player model preview handling mountpoint rotation
11 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
11 Months Ago
removed dead code
11 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
11 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
11 Months Ago
merge from main
11 Months Ago
collision damage - disabled for now - also moved test data output to editor define
11 Months Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
11 Months Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
11 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
11 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
11 Months Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
11 Months Ago
Fixed offset in vehicle mountable gizmos
11 Months Ago
Merge from main
11 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
11 Months Ago
cherrypick cs102120
11 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
11 Months Ago
fixed mount command
11 Months Ago
Initial prefab setup
11 Months Ago
Merge from ScrapPlane
12 Months Ago
fixed dangling profiler sample that would stack with following sample regions
12 Months Ago
small off by one error
12 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
12 Months Ago
merge from main
12 Months Ago
missing Intersects2D function
12 Months Ago
merge from main
12 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)