userGriglercancel

1,528 Commits over 730 Days - 0.09cph!

9 Months Ago
fixed normal item drop that had broken in cleanup
10 Months Ago
merge from drone_storage_slot
10 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
10 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
10 Months Ago
properly centered drone action prompt label on computerscreen ui
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from main
10 Months Ago
address feedback on thrownweapon modification
10 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
10 Months Ago
let drones be picked up without hammer again
10 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
10 Months Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
10 Months Ago
merge from main
10 Months Ago
re-enable collision with dropped items after short timeout
10 Months Ago
merge from main
10 Months Ago
added foliage displacement to the drone because I kept losing them
10 Months Ago
fix attachpoint assignment, was getting stomped when loading entities from save
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from main
10 Months Ago
added `drone.disableSamTargeting` convar for balance testing
10 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
10 Months Ago
player-controlled drones targetable by SAMs
10 Months Ago
missing change
10 Months Ago
moved drop input response so it's reliable
10 Months Ago
merge from drone_storage_slot
10 Months Ago
don't let market drones brick the server with bad entityref access
10 Months Ago
merge from main
10 Months Ago
merge from drone_storage_slot - first pass for early testing
10 Months Ago
ignore collisions between dropped item and drone
10 Months Ago
merge from main
10 Months Ago
drone properly drops storage loot on death
10 Months Ago
drone uses its own loot panel
10 Months Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
10 Months Ago
account for attack cooldown on ThrownWeapon types
10 Months Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
10 Months Ago
require hammer for drone pickup to avoid menu issues for now
10 Months Ago
invert IsEmpty flag
10 Months Ago
get storage contents on pickup
10 Months Ago
removed carton box collider, purely visual
10 Months Ago
switched to fuelsmall loot panel, needs its own really
10 Months Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
10 Months Ago
merge from physics_bounds_commands_fix
10 Months Ago
combined bounds used for both physx bounds commands
10 Months Ago
merge from physics_bounds_commands
10 Months Ago
server commands to set and get physics world bounds for profiling purposes
10 Months Ago
fixed compile from CoACD
10 Months Ago
wrap custom coacd editor in defines