6,210 Commits over 4,018 Days - 0.06cph!
fixed keycard colors
added keycard itempickups
added puzzle reset script
fuses spawn in boxes and can be recycled for 20 scrap
keycards spawn on desks
fixed being able to drink water from rivers forever to heal, maxes out at 50% now
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
spas12 does 135 damage instead of 105
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
fixed puzzlereset settings not being saved
added audio to blast door and wheel
scientists drop sometimes drop green keycards
dive sites won't despawn with players nearby
GenerateCode
skin approval
card readers keep door open until puzzle resets
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fixed compound vending machines having two tool machines
compass displays ontop of scope/binocular/helmet overlays
merge from paddle_holdtype
compass button added (default c)
menu options for compass off/on/toggle/hold
fix for weird box behavior on rhib
compass no longer displays over inventory
rhib uses updated passenger animation not holding invisible bench
team creation convars tests
team ui
added 87 new threads on reddit RE the game being ruined
added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
fixed max range for teammates
buckle up - merge into main