6,130 Commits over 3,836 Days - 0.07cph!
Made animals more sensitive to some damage types
Some melee weapons distribute multiple damage types
fixed lock/unlock colors being the wrong way around on the keypad
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
AnimalAnimation distance scaling
keypad lock status visiblity increased
fixed building block max health not showing up properly on client
fixed shotguns bouncing everyones view
fix for kill being called twice on BaseCorpse
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
fixed impact effects not working for melee - merge to main
fixed impact effects not working for melee
tool cupboard is now destroyable
Updated some armor prefab names
Updated armor balance
more general armor protection
renamed and moved some armor items
updated jacket materials
added protection values to clothes
Clothing protection values
building protection values and health balance
fixed grade damage assignment on default spawn
merge from weaponrefactor
baseanimal is now a basecombatentity
basecombatentity tries to work with skinnedmeshcollision (and fails to)
Added protection system and multiple damagetypes per hitinfo
Storage box now uses BaseCombatEntity
BaseCombatEntity uses lifestate
Added lifehandler to storagebox
increased volume of doors
modified footstep max distance (can no longer hear them 300 feet away)
added stone, metal floors
fixed spectator being developer only (admins can now spectate)
Fixed chickens being invincible
Fixed some names causing collisions
updated manifest
Fixed some compiler errors
retained spectating ability for admins
Removed debug speedcheats and spectating
Fixed minor network bug with key locks
much easier to tell if a lock is locked/unlocked now
merging in : Player corpses won't disappear while you are busy looting them
If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
Player corpses won't disappear while you are busy looting them
If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
Arrows have a sound, slight trail, and are much faster now
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
Fixed bugged out material for large storage
Fixed radius gametrace not hitting "hitboxes" (melee is better)
increased health of storage boxes