userHelkcancel

6,130 Commits over 3,836 Days - 0.07cph!

10 Years Ago
protocol++
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
10 Years Ago
merge from main
10 Years Ago
gathering reprogram
10 Years Ago
merge from main, oh boy
10 Years Ago
small refactor
10 Years Ago
less doom-like bob less sprint penalty now lasts 75% of attack speed instead of 100% for melee
10 Years Ago
repairbranch
10 Years Ago
fixed metal doors being opened slightly upon relog
10 Years Ago
nerfed bow a little bit (still better than it was before)
10 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
10 Years Ago
harvested player corpses once again spew loot
10 Years Ago
less verbose naming
10 Years Ago
developer godmode toggle
10 Years Ago
balance changes
10 Years Ago
fixed corpse gathering issues
10 Years Ago
allow disabling of nametags
10 Years Ago
missing #if SERVER
10 Years Ago
player corpses now show their clothing
10 Years Ago
increased bow damage
10 Years Ago
Small fix for projectile weapons not doing proper damage
10 Years Ago
stone spear uses wooden spear as a base
10 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
10 Years Ago
balance changes for building protection
10 Years Ago
merge from main
10 Years Ago
condition balance
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
10 Years Ago
removed log, oops
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
missing file
10 Years Ago
minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
missing meta
10 Years Ago
ore armor shotgun pellet drag
10 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
10 Years Ago
stacking fix
10 Years Ago
only send condition when full integer changes
10 Years Ago
saveprotocol++ (sorry!)
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
Renamed some functions, guns now lose condition when fired
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
added condition vars to a bunch of items
10 Years Ago
minor refactor
10 Years Ago
merge from main
10 Years Ago
changes for server to know when broken
10 Years Ago
merge from main
10 Years Ago
missing stuff