userHelkcancel

6,043 Commits over 3,683 Days - 0.07cph!

10 Years Ago
added custom recoil profiles to some weapons
10 Years Ago
merge from main again
10 Years Ago
merge from main
10 Years Ago
removed debug calls removed thompson conefire
10 Years Ago
merge from main
10 Years Ago
working viewpunch
10 Years Ago
recoil basics (not working)
10 Years Ago
base stuff
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
added missing torch damage type
10 Years Ago
added some damage debug calls
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
Made animals more sensitive to some damage types Some melee weapons distribute multiple damage types
10 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
10 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
10 Years Ago
AnimalAnimation distance scaling
10 Years Ago
keypad lock status visiblity increased
10 Years Ago
fixed building block max health not showing up properly on client
10 Years Ago
fixed shotguns bouncing everyones view
10 Years Ago
fix for kill being called twice on BaseCorpse
10 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
10 Years Ago
fixed impact effects not working for melee - merge to main
10 Years Ago
trunk merge
10 Years Ago
fixed impact effects not working for melee
10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Updated some armor prefab names
10 Years Ago
Updated armor balance more general armor protection
10 Years Ago
renamed and moved some armor items
10 Years Ago
renamed urban stuff
10 Years Ago
updated jacket materials added protection values to clothes
10 Years Ago
Clothing protection values
10 Years Ago
building protection values and health balance
10 Years Ago
fixed grade damage assignment on default spawn
10 Years Ago
Fixed dupe bug(s)
10 Years Ago
progress commit
10 Years Ago
merge from refactor
10 Years Ago
merge from weaponrefactor
10 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
10 Years Ago
Merge from refactor
10 Years Ago
Added protection system and multiple damagetypes per hitinfo
10 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
10 Years Ago
Added BaseCombatEntity
10 Years Ago
Added lifehandler to storagebox
10 Years Ago
increased volume of doors
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
10 Years Ago
Protocol++
10 Years Ago
Fixed chickens being invincible