userHelkcancel

6,136 Commits over 3,867 Days - 0.07cph!

10 Years Ago
added condition vars to a bunch of items
10 Years Ago
minor refactor
10 Years Ago
merge from main
10 Years Ago
changes for server to know when broken
10 Years Ago
merge from main
10 Years Ago
missing stuff
10 Years Ago
condition2
10 Years Ago
property changes
10 Years Ago
base item condition stuff
10 Years Ago
merge from main #2
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
updated radzone amounts
10 Years Ago
radiation changes back in
10 Years Ago
merge from main
10 Years Ago
merge from main again
10 Years Ago
merge from main
10 Years Ago
updated radiation to work somewhat properly
10 Years Ago
merge from main
10 Years Ago
rad changes
10 Years Ago
easier to hear players
10 Years Ago
removed debug.log call
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
test
10 Years Ago
protocol++
10 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
10 Years Ago
merge from main
10 Years Ago
adjusted spawn rates
10 Years Ago
Rebalanced drop tables hazmat suit now makes you take more damage from attacks
10 Years Ago
bugfix for disabling save on genericspawned items
10 Years Ago
merge from main
10 Years Ago
updated radtowns to use new loot system
10 Years Ago
genericspawn save/load
10 Years Ago
Fixed bug with DropToGroundLookAt Added LootContainer Refactored code for radial spawners
10 Years Ago
merge from main
10 Years Ago
GenericSpawn system for radtowns
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
10 Years Ago
lootspawn changes
10 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
10 Years Ago
halved radiation damage rock has wider attack cone
10 Years Ago
bandage and low grade fuel are default again
10 Years Ago
wooden spear no longer takes cloth to craft
10 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
10 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes