userHelkcancel

6,134 Commits over 3,867 Days - 0.07cph!

8 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
8 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
8 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
8 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
8 Years Ago
bunch of time wasting garbage
8 Years Ago
baseline loot panels
8 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
8 Years Ago
fix for map drawing not loading properly
8 Years Ago
fixed spinner wheel occlusion
8 Years Ago
added small refinery to both harbors
8 Years Ago
fix for NRE when applying sign update after sign was destroyed
8 Years Ago
fixed spinner placement hovering
8 Years Ago
workshop item icons + Rust.Workshop Build
8 Years Ago
can very, very rarely find supply signals in green military crates
8 Years Ago
spinner functionality protocol++ manifest phrases
8 Years Ago
m249 sound adjustment
8 Years Ago
skin approval pumpkin has 1 season profiling potential fix for errant explosive rockets from helicopter
8 Years Ago
heavy plate armor no longer provides insane radiation protection
8 Years Ago
fixed rug not being destroyable
8 Years Ago
heli always strafes with napalm regardless of TC coverage napalm only damages players (not buildings or deployables) lowered cost of autoturrets autoturret parts can be found in purple boxes and slightly more common in radtowns
8 Years Ago
DecorDeployables only show health when below 90% Vending machine out of stock fixes c4 won't stick to DecorDeployables
8 Years Ago
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8 Years Ago
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped chair cost reduced table cost reduced
8 Years Ago
compile fix
8 Years Ago
out of stock vending machines show up as red on the map
8 Years Ago
lowered cost of flame turret fixed lock position on locker
8 Years Ago
compile fix
8 Years Ago
balance/functionality of Locker Fish provides animal fat shopfront no longer blocks wall placement on triangle foundations protocol++
8 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
8 Years Ago
fixed harbor 2 not showing on map
8 Years Ago
fixed harbor 2 not displaying on map
8 Years Ago
reduced cost of pickaxe reduced cost of bucket helmet reduced protection of bucket helmet added proper offsets to roadsign vest fix for items sometimes showing at weird angles on peoples backs fix for flashlights not turning off when items are holstered
8 Years Ago
compile fix
8 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
8 Years Ago
holstered item display has new priority based on hostility
8 Years Ago
merge into main
8 Years Ago
merge into main
8 Years Ago
protocol++
8 Years Ago
added server convar to disable showing/networking of holstered items
8 Years Ago
hazmat offset adjustments c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
8 Years Ago
cleaver/revolver/rocketlauncher/sword/thompson setup
8 Years Ago
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
8 Years Ago
eoka/bow/DBS/f1/flamethrower setup
8 Years Ago
crossbow/smg settings
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
holster settings
8 Years Ago
most functionality complete
8 Years Ago
merge from main
8 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby