userHelkcancel

6,136 Commits over 3,867 Days - 0.07cph!

8 Years Ago
merge from main
8 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
8 Years Ago
fix for guest code not saving
8 Years Ago
bed respawn fix sash fix
8 Years Ago
missing files
8 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
8 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
8 Years Ago
monument string saftey
8 Years Ago
sentry laser more accurate still
8 Years Ago
fixed turret laser dot being too far from target
8 Years Ago
bearskin rug costs leather instead
8 Years Ago
removed negative protectino from heavy armor massively increased condition
8 Years Ago
refactored some display code for vms on maps buffed heavyplate body armor fixed sash not showing sometimes
8 Years Ago
plate armor recipie/armor/movement balance phrases
8 Years Ago
if bed is made public it can be taken over and slept in by someone else
8 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
8 Years Ago
guest code on codelock heavy plate armor slows player movement
8 Years Ago
fix for VM broadcasting
8 Years Ago
keypad animation on VM
8 Years Ago
fixed server compile issues
8 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
8 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
8 Years Ago
main menu NRE fix
8 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
8 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
8 Years Ago
extra protection
8 Years Ago
NRE fix for vending machine admin
8 Years Ago
reduced bloomage of vm screen
8 Years Ago
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8 Years Ago
reduced python cost
8 Years Ago
fixed screen interference fixed background of vm screen being too reflective
8 Years Ago
fridge same protection as repair bench
8 Years Ago
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8 Years Ago
fixed metal shopfront not destroying with frame reduced fridge help adjusted vendingmachine screen materials vendingmachine skinnable no longer targets vm_screen can no longer place deployables inside metal shopfront
8 Years Ago
increased image cycle delay
8 Years Ago
material adjustments to vm screen fixed new sell orders sometimes not showing up ItemContainer locked shows locked cells even if empty append (Accepted) to player name in shop front
8 Years Ago
can pickup beartrap can repair beartrap
8 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
8 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
8 Years Ago
merge into main
8 Years Ago
manifest phrases
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
increased food yield from fish added Metal Shop Front functionality - safe trading through bulletproof glass
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
shader cleanup