6,252 Commits over 3,987 Days - 0.07cph!
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
holstered item display has new priority based on hostility
added server convar to disable showing/networking of holstered items
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
cleaver/revolver/rocketlauncher/sword/thompson setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
eoka/bow/DBS/f1/flamethrower setup
most functionality complete
initial functionality
fix for vending machines destroying when walls upgraded nearby
fix for guest code not saving
fixed autoturret laser spazzing out
autoturret laser brighter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
sentry laser more accurate still
fixed turret laser dot being too far from target
bearskin rug costs leather instead
removed negative protectino from heavy armor
massively increased condition
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
plate armor recipie/armor/movement balance
phrases
if bed is made public it can be taken over and slept in by someone else
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
guest code on codelock
heavy plate armor slows player movement
fixed server compile issues
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
vending machines can enable broadcasting and show up on maps
protocol++
monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
reduced size of vending machine icon to prevent text clipping
lower right vending machine text displays number of items per sell order
vending machine has higher health
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
shopfront can't be stacked on itself
turrets no longer consider dead players hostile after they respawn and run back
fixed being unable to rightclick-move objects into customer side of shop front
no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
fixed flamethrower going through shopfront
shopfront has same health/protection as sheet metal wall
small delay with process indicator when both parties have accepted (less jarring)
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
NRE fix for vending machine admin
reduced bloomage of vm screen
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