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4,771 Commits over 4,321 Days - 0.05cph!

1 Year Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
1 Year Ago
lowered neon sign power usage across the board
1 Year Ago
pie balance
1 Year Ago
added harvesting and crafting teas
1 Year Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
1 Year Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
1 Year Ago
auto calculate craft times
1 Year Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
1 Year Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
1 Year Ago
merge from primitive
1 Year Ago
autoturrets can now use all bow types, baseline balance
1 Year Ago
merge from main
1 Year Ago
merge from main (keeping up to date)
1 Year Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
1 Year Ago
sks balance + setup
1 Year Ago
backpack skin icon fix
1 Year Ago
compile fix
1 Year Ago
t1 smg balance and techtree
1 Year Ago
nre fix
1 Year Ago
baseline
1 Year Ago
cape balance mummy + frankenstein mask loot tables
1 Year Ago
occupancy stripping
1 Year Ago
slightly increased hcr damage falloff distance and projectile velocity
1 Year Ago
disable dynamic pricing on waterwell npc
1 Year Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
1 Year Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
1 Year Ago
fixed food spawns at radtown dpv crafting/techtree
1 Year Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
1 Year Ago
updated radtown name, updated radtown loot
1 Year Ago
adjust blunderbuss fov
1 Year Ago
merge from main
1 Year Ago
adjust hcr firerate
1 Year Ago
hcr wip stats
1 Year Ago
merge from main
1 Year Ago
progress
1 Year Ago
bunch of bullshit
1 Year Ago
merge from main
1 Year Ago
GCO techtree reduced homing missile launcher research cost
1 Year Ago
merge from main
1 Year Ago
gco module
1 Year Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
1 Year Ago
merge from main
2 Years Ago
armor scale convars are now replicated and reflected in the UI
2 Years Ago
skin approval
2 Years Ago
reduced prisoner hood cost to 20 cloth, added crafting time
2 Years Ago
hood/handcuff availability
2 Years Ago
updated travelling vendor manifest
2 Years Ago
modify order colors
2 Years Ago
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
2 Years Ago
skin approval + twitch drops